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by the way, do you have a discord server?

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Not yet, but I will potentially create one in the near future!

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gameplay mechanic idea: what if there were passive upgrades you could get sometimes

Ooh that sounds interesting! I am hoping to add some kind of summon-like cards, that just add an effect each round, but open to suggestions! 😊

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for passives, I was thinking upgrades such as more starting energy, more default hand size, start with some etherial stuff... and also could you add a restart in the pause menu?

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Those are awesome ideas! I think I'll include some passive cards with those abilities!
And yes, I will add a restart to the pause menu. There's a lot that needs to be improved with the UI!

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I had so much fun playing this! This idea of making the dungeons in the forms of cards is a really cool idea! My only complaint is that there's no way to discard cards besides from selling them at the shop. Other than that, I had a lot of fun playing! I might play again to see if I can get further! Good game! 

Wow, thanks for making a video of Dungeon Deck! I'm enjoying watching it so far 😊

That's a great point about not having enough ways to discard cards - I'm hoping in a future update to address that to make the game more fun!! Feel free to keep tabs on it as I post future updates.

Thanks for playing!

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I most definitely will! I most likely will play again to see if I can get further!

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good game but needs more levels i made it to beach level in like three days of trying but there was nothing after beach level

Wow, good job! I'm glad you were able to finish all the levels! This is currently just a demo version of Dungeon Deck, but in the final version of the game there will be many more levels!

I hope you enjoyed the game 😊

I did. played it for a while and enjoyed it can't wait for the full game

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is there a way to remove cards from the deck?

Currently the only way is by selling some cards at a shop, but I am planning to add more ways to do so! 😊

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After playing the game for about 10h these are my improvement ideas:
1. Make a circle around the main playing field that "pushes away" the coins from the middle of the playing field as often the coins hinder you from laying down cards.
2. There is not enough abilities to lose cards, at the third chapter at latest the deck is just getting too big and there is no way of getting rid of those cards (apart from the shop, but selling 3 is not enough - maybe unlimited sell (or 5,6,7) but only get money for the first 3?) .
3. A map would be awesome where you could see when you get to the next shop, generally there are not enough shops imo (mostly for losing cards)
4. It would be awesome to be able to skip taking a card after battle
5. Enemy thorns are overused, minion/arrow builds are OP compared to the knife builds imo. 
6. Currently winning the game is too "easy"
7. It would be great to permanently increase hand size within a run
8. More special events would be nice (like a mystic trader that wants a specific card and gives you some bonus... health, armor, improve a card permanently...)
9. For the parts above maybe look at the games poker quest and die in the dungeon, if you need inspiration)

The game is truly awesome and addictive! I'd love to see this prosper!

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Wow that's so awesome, thanks so much for playing the game that much! I'm really glad you like it 😊

Those are all really awesome suggestions. The struggle of trying to avoid making your deck too full is something I definitely want to improve, so hopefully in the next few days I will release an update to address that. all your other points are really valid too!

Thanks again! I hope the game will prosper too 😅 and I hope I can make changes that will mean you enjoy it even more!!

(2 edits)

Things like a map (so the player has some control over events), items that only serve to buff other items, and modifiers to specific cards, are a traditional staple of games like this. Don't worry about being "generic" because this game is fundamentally pretty unique.

oh, also: 
- please consider Mac portability long-term thank you
- "cripple" could offend somebody idk

That's my two cents spent, I won't suggest anything more except for bug fixes. Again, ditto on the "truly awesome and addictive."

Okay awesome! I will try and add some more cards like that! The idea of a map could work well, at least to show a few cards ahead 😊

Hmm good point - I'll have to come up with a different thing to call it.

Thanks so much!

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the raccons is so god damn strong how do i get past em

Yeah they're very nasty guys! I found focusing on one at a time helps - especially the one who increases the others damage! Once he's out of the way, it's a big help! Hope you get past them soon!!

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hopefully

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Good game

Thank you! 😊

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This game is awesome man! Great work on this :)

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Thanks so much! I'm glad you like it 😊 Can't wait to post more updates for it!

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Funny thing I found: Clockwork Golem's ability triggering on an Artists Clay duplicate makes an invisible card that costs energy but doesn't do anything lol.
(Also for some reason 1 spider spawned 4 spiderlings, idk why. I was using arrow cannon and crazy darts.)

Ah that's super helpful information!! I should be able to fix both of those actually 😁 Thanks for sharing such detailed points

Both of these should now be fixed! 😁

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This turtle is trying to catch up to my  shielding but im slowly killing it -_-

Woah that is a lot of shields!! I see you are going for the slow and steady technique, let me know if it pays off🤔

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Is there a way to get rid of cards from your deck entirely other than one random shop event? It feels like my starting deck of five cards was even stronger than the one I ended up with later in the game just through sheer reliability, whereas later on I just ended up drawing too many cards that only did well in combos that I couldn't encourage 

No at the moment the shop is the only way to thin the deck - I'm trying to think of different ways to give you the ability to remove excess cards from your deck, without being able to reduce it back down to 5 and just have an OP deck again 😅

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maybe add an option to skip picking up cards for coins?

ah that's a good idea! Making it cost coins might help balance it

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Really fun! As someone else mentioned, summons seem to be a bit op. They just do too much. Repeating attacks and blocking potentially multiple hits from you, all at the cost of playing just one card. Maybe they should cost 2 "actions" to play? So you can only do one summon per turn and can't flood the board immediately? Regardless, great job!!!

Hey that's a great idea!! Giving them more of a cost seems like it could work well. I'm glad you found the game fun! Looking to make some updates to it soon

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Coins occasionally get stuck under your hand and its annoying for organizational purposes...

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nevermind its fixed

Great! I hope you're enjoying the game 😊

Oh I agree, that's very annoying. I tried to upload a fix for that in v 2.0.9 - have you noticed that helping at all? 😊

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This aint normal-

Haha that is not normal at all. Did you notice what happened to cause it? Usually it's due to a specific card having a bug related to it 😬

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i used a martyrs blade which dealt one more damage than the rabbit could handle 

Haha so the Rabbit decided to cheat - I'll look into fixing that quickly. Thanks!

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game froze when i was, fighting two enemies, One was hiding, I killed the one not hiding, and still had minions trying to attack, but they couldn't attack the hidden one.

Thanks for letting me know! Do you know what level this was on? That's really frustrating, I'll try and fix that quickly 😅

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not really an important thing for game play, but i noticed a bug where sometimes when a card returns to the hand an invisible card appears in between the received card and the rest of the hand. It  has no effect on the game other than wasting energy if used, and is destroyed not discarded. not a big deal just thought i would share.

Ah interesting, that's not ideal. Thanks for letting me know about that! Do you have an example of when you've seen it happen at all?

This should now be fixed 😁

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Third hand + bonus cards is fun

Wow nice combo! That's a really good hand you had there, especially all those sharp cards!

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I think sometimes knife cards will trigger bonus cards for some reason but I'm not sure why

The sharp card knives will also draw a card I believe?

Ah, I've noticed the bug you're talking about! I'll upload a fix for that soon

This should now be fixed! 😊

👍

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is this the end?

At the moment the Demo only has four decks, so once you've beaten the beach deck you've completed the Demo! 😊 I am planning to include many more decks in the final game

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On death effects happen when dealing damage to already dead enemies (like when daggers; every time you deal damage while an enemy has already been dealt lethal damage the on death effect happens again. biggest problem is with big spiders in the caves)

Ooh good pickup! That's really annoying, so I'll fix that quickly! Thanks for letting me know 😊

This should be fixed now! 😊

(1 edit) (+1)

Lol looks like this game is the one that finally got me to make an account! I love the summons but they feel a little overpowered. Like it only takes 2 or 3 in your deck to allow you to build up an unstoppable army of them. I think it would be a good idea if the summon cards were usable once per battle, and maybe added a useless card to your deck for the fight.

Also, I don't know why but after 2-3 restarts the first fight got swapped out with this fight against a seagull with like 35 health, very hard to beat it!

Also would be nice to have a little description of the status effects somewhere. 

Love this game so much, keep up the good work!

That's awesome, thanks so much for giving me your suggestions! I'm glad you love the game 😊 I'm really excited to make it as fun as it possibly can be.


That seagull appearing was definitely a bug - I've uploaded a newer version so he shouldn't be bothering you again!

I think you're right about the summons - I may have to nerf them a little bit, as they seem to crush everything you come across!

The status effects would definitely benefit from a description of some sort. I am planning something along those lines for an upcoming update!!

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i don't think arrow cannon is applying the extra 2 damage like it says on the card.

Good pickup! I'll double check that it's correct! Thanks 😊

This should be fixed now! 😊

(1 edit) (+1)

does pressing next (rerolling) cost money??!

that was not obvious...

Yes it costs money to reroll. Thanks for letting me know! I'll try and make it more visible in a future update 😊

In the most recent update I've now made it more obvious! 😊

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idk if this is a bug or not but im fighting a seagull with 35 hp at the start, even if i beat the seagull its rather a shark, clam, or a crab that i have to worry about, and they do so much damage its unplayable please fix

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Oh that's definitely a bug. I'll upload a fix right now!

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lmao thats the seagull ive been fighting too my guy tanky

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Haha yeah he's meant to be the final boss of the Demo, so definitely not the right way to start the game😂

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i beat the seagull at the start, with dagger spam

Wow! That's super impressive! He should be gone in the most recent version

Okay that should now be fixed. Sorry about that!

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Hi, im having a bug where in the meadow land (after dying), i keep starting with a rogue level from the beach. Its a little bit hard to do stuff bc i only have the meadow weapons but fighting like a seagull and sharky shark guy

Yep that's not meant to be there haha - I'll upload a fix right away!

Okay I've uploaded a fix for that. Sorry about that being there!

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nono dw this game is very addicting. i was able to get past it like a bit with bow spam and shield but TY

I'm glad you're enjoying the game!! Thanks for playing 😊

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Really cool game. I had a lot of fun playing through the first dungeon, but I did run into something you may want to address. As soon as I started the next dungeon my hand opened with 5 bows and nothing else. I couldn't use the bows because I had no arrows, but I also couldn't draw anything because the hand limit is 5 cards. Essentially I was locked from doing anything.

The game has a lot of promise, and I'm not sure how much would go into fixing this, but I hope my feedback helps!

Hey there! Thanks for playing, I'm glad you like it! If your hand is full with cards you don't want, you should be able to discard some by dragging them over to the discard pile (The X on the left). I clearly need to think of a way to make this more obvious 😬 I hope that helps 😊

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Stuck on the 'Pick a Card' screen, how do I progress?

hey there! You are then meant to drag the card you want down the bottom into your hand 😊

I tried, but cant :(

That might be because I flipped over a card with rclick

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It's during the wheel spin thing

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Ahh, yes sorry, in the Lucky Draw you just click on one of the cards to choose it. Not very intuitive design, I might make it work in the same way as other things!

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Really cool game, but I there’s a bug where if I deal damage, the damage is dealt to me as well as the enemy. 

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and this is with any weapon, not just the mean dagger. Fun game though!

Hey there! Thanks for playing, I'm glad you like it 😊 Some enemies have a "Thorns" ability, where if you attack them they will apply damage to you. Bows and Arrows have the bonus effect of ignoring thorns!

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oh, gotcha. Will it tell me if they have thorns?

The enemies with thorns should have a visual "thorny" outline around their description. This is great feedback though, because it's obviously not clear enough! 😊 I will think of ways to make it more clear

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can't attack, can't end turn. it might have something to do with the fact the the seagull is invincible and summons have to auto attack? idk?

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I am having this problem too

Ah that's frustrating, I thought I had fixed that. Just to confirm - which version was it saying on the bottom right? I'll take another look!

Okay I have uploaded a new update - I think the issue you are running into is caused by there being a long delay as each summon has their turn, but doesn't have a valid target. Let me know if this still ends up causing issues though! Thanks so much, it's really helpful 😊

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Great work!


Will die to killer bears again :) 

Thank you!! Good luck against that bear, he is not friendly at all 😬

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This is really great! Little bug I noticed, for some reason, if I click off the game, it disappears off my taskbar. So I can't re-open it and I have to close through Task manager. Great game though! Keep up the amazing work!

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Thank you! I'm really glad you like the game!
Ah that's an annoying bug. I think I may have experienced the same thing - I think in that scenario you should be able to alt+tab back onto the game, but I will look into stopping it disappearing from the taskbar 😊

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This should now be fixed! 😊

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This is really fun! Great job :D
My only suggestions are that using numbers for quick selecting cards in your hand would be super useful. Also highlighting the areas where you can place cards would be great to make the game just a little bit more readable for first time playing.

Thanks so much! I'm really glad you found it fun!

Those are great ideas! I will try and improve the readability! 😊

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I can't Grab my cards and my Allys aren't doing anything, nor am I able to end my turn. I'm Stuck
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Extremely fun game though

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Yeah this is the same thing that happened to me, I do agree that the game is great though

Oh no, that's really frustrating!! I will take a look at that issue right away! I'm glad you found it fun though 😊 I can't believe you've managed to make it right to the end of the Beach deck!

I think this should be fixed now! 😊

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Yup. This bug still exists as of now.

Oh no! Let me take a second go at it haha

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I absolutely love the concept for this game, and it's not something that I've really seen done right in this genre. I think there are some really promising ideas here, and i would be excited to see more!!!!

Thanks so much! I'm glad you enjoyed Dungeon Deck. I'm excited to keep working on making it really fun 😊

(1 edit) (+1)

I got a bunch of summons, shields and a few buffing cards for a deck with only a sword as an actual weapon. After a couple runs with it, I think the artist's clay should duplicate the actual summon itself with all its buffs/shield/thorns instead of base stats. With the existing summon-support cards (which could be better), it should be balanced. If not, the rarity could be increased since it seems like it should be rare. The game looks like it has a LOT of potential based on how simple yet fun it is right now.

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Also
- the ethereal arrows don't say "Requires a Bow"
- I broke the shop by dragging some cards around

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Poison also heals enemies by 1 per turn for some reason (it's a bug, but it could be a feature)

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I've improved these two issues in the latest update 😊

Thank you for the great feedback!! I love the idea of the Artist's Clay including the stats in duplicating! I will try and fix some of those issues you've mentioned too 😊

(2 edits) (+1)

Update: I just encountered the Armored Golem, which seemed to make my "ally" deck quite a bit more powerful and fun. I hadn't realized that existed when I wrote my original comment, and maybe it didn't, so balancing is all up to you now!

Yeah the Armored Golem does a great job at supporting all your other summoned cards! In the future I'm planning to have more cards like it to combo with them 😊 I'm glad you found it fun!

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On the beach against the shy clam and swooping gull, I got to turn 6 and when the golems turn came the game stopped working because (i assume) the golems had nothing to attack since both enemies are invisible

I think I had the same problem

Hmm, this is super helpful actually. Thanks for sharing that, I think I should be able to fix it quickly! 😊

This should now be fixed! 😊

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probably just being dumb but i want to clarify, does the heavy hammer remove the enemies weakness and that mallet add it? it seems like they both make the bird animation play so I'm not 100% sure

Hey there! Both the mallet and the hammer should add weakness to enemies! 😊

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So far I've enjoyed this, but I wish that at the start instead of choosing 5 cards, I would keep that as an option but also have a prebuilt set of 5 cards, such as a bow-based start or a dagger-based start.

Ooh that's an interesting idea, it would make it easier to try and play with a specific deck build! 😊 Thanks for the suggestion!

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this game is really fun!

Thanks! I'm really glad you enjoyed it! 😊

are you planning to add more to the game? it's cool

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___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of  Step Event0

for object oDeck:

Push :: Execution Error - Variable Index [14,1] out of range [8,-1] - 0.<unknown variable>(100009,448001)

at gml_Script_scrCreateSummonCard

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_scrCreateSummonCard (line -1)

gml_Script_scrLuckyDrawLogic

gml_Object_oDeck_Step_0

Thank you so much for posting this crash log! This should no longer happen with the most recent update 😊

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Dummy + Reflection = Invincible Dummy

That's a great pickup! This should be fixed in the most recent update, which is a good or bad thing depending on what you hoped for 😊

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