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(+2)

Got another one (made the mistake of going to the caves again and it happened immediately-- thought that one might have been fixed, or maybe this is a new one):


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FATAL ERROR in

action number 1

of  Step Event0

for object oDeck:

local variable l_card(100006, -2147483648) not set before reading it.

at gml_Object_oDeck_Step_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_oDeck_Step_0 (line -1)

Ah those annoying caves!!! Looks like a new one, I'll take a look again😬

Uploaded a fix for this crash! 😊 Hopefully the caves is now a safe path

(+1)

This game has crazy potential! I've been playing for hours non-stop!

Thanks! I'm glad you're enjoying it!! Let me know if there's anything you want to see added in the future! 😊

(+1)

glitch when chosing projectile

Thanks for letting me know about that! I'll take a look and create a fix soon! 😊

(1 edit) (+1)

Seems to happen with the tethered bow specifically. Sometimes breaks start-of-turn card draw resulting in a softlock, but not always.  Always has the weird offset arrow card, as pictured.

Okay that's super helpful to know! Thanks πŸ˜Š

I believe this visual error should be now fixed!! 😊

thanks for fixing it

(1 edit) (+1)

Got a new crash! (thanks for fixing the softlock!)

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############################################################################################

FATAL ERROR in

action number 1

of Draw Event

for object oDeck:

trying to index a variable which is not an array

at gml_Script_scrCA_AttackCard

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_scrCA_AttackCard (line -1)

gml_Script_scrDrawCardPrecise

gml_Script_scrDrawCard

gml_Script_scrDrawItems

gml_Object_oDeck_Draw_0

This occurred in the beach, again, during a rogue wave where a shy clam washed up to help a crab. The clam was currently in hiding mode and the crab was dead.  It happened when I manually ended my turn with a armor+weakening hammer and a three hands card in my hand with one action remaining at the end of the turn.

Possibly worth noting that there is a bug with the summoned creature damage upgrade card-- it discards your hand but doesn't say it does that in its text.  It can also be used to discard the rest of your hand and then return itself to your hand by playing it on an enemy with no summons in play.

Oh no! Thanks for letting me know! I'll have a look at all of those issues as soon as possible! That's a big help 😊

Okay, I think I have added in a good fix to prevent this from happening. Thanks for such a detailed description! Hopefully you shouldn't run into it again. 😊

I've also fixed the issue with the Training Course card discarding your hand - it definitely was not meant to be doing that!


bruhhhh my cards aint loadingg

Nooo! xyncht below also ran into this issue πŸ˜”

Do you know what you did right before this happened? That's so frustrating it ruined your run like that!

(+1)

This should now be fixed! 😊

(+1)

is there a way to skip[ taking cards at the end of battles? My deck gets super clogged and I cant get my good cards when I need them. 

(1 edit)

Hey there,

That's great feedback! Currently there isn't a way to skip taking cards, as I was trying to work out a good balance between being able to draw your good cards, without being able to discard all bad cards and being really overpowered. The only way to get rid of cards currently is by selling 3 of them at a time in a shop.

It's good to hear that you don't like the current balance of that. I will try to think of some better ways to reduce how clogged your deck gets!

(1 edit) (+1)

A way to skip cards after battles would be good, but there is always a more interesting way... 

Some rogue likes do something like this: merging duplicates to create a better or higher-rarity item of the same type (e.g. I have three clay golems and I can merge them into a stone golem or something). I think this would work well given the relatively inexpensive rerolls after battle. I won't actually recommend this but it's worth trying. Did I mention the game is great?

(+1)

Ooh that's a very good idea!! I was considering something similar - potentially a Card like the shop where you can sacrifice some cards from your hand for a chance for a higher rarity card πŸ€” Now I'll have to think of which would be better.

Im glad you like the game!! 😊

(+1)

As fun as the game is, my ADHD cannot handle having a perfect stack of coins and then there being like 1 coin stuck behind my cards, there should be a way to hide cards or just make coins less annoying.

Still a fun game, just a personal thing

(+1)

Hey there! I'm glad the game is fun πŸ˜Š 

If you mean being stuck behind your hand, I fully agree haha. It's super annoying. I'm planning to add in a fix that will push the coins away from your hand so that they can't get stuck there!

I've added a fix for this now! 😊

(+1)

Excellent! Angry Dagger made the game crash (Windows).

Thanks! Ahh that's not good, I'll try and fix that really quick for you.

This should now be fixed! 😊

(+1)

Wow! that's a quickie

I found other bugs :( after 2 levels, the game may block

(2 edits) (+1)

 Baby Spider Went God Mode Avange His Mother

The bug seems to be happened from the card launcher which this happened right after i did that or i think so ( maybe can u add something like "reset encounter" incase this happens (also yes i did try to kill it He doesnt die )
I loved the game
( And just using the card launcher broke the game )

(1 edit)

Haha that Baby Spider is unstoppable! I'm so glad you enjoyed the game!
Thanks so much for the details on how to reproduce!! That will be super helpful. I'll take a look into that

This should now be fixed! πŸ˜Š

(+1)

Screenshot

screenshot of softlock
Game did not draw hand when going from store to Mega Shark, softlocking run.  No error message this time, and the game is still responsive .

I can examine the enemy card and move coins around and things dim when moused over and move up slightly when clicked.  There is no end turn text on the end turn button, but the space is drawn there and dims when moved over but doesn't react when clicked.
(+1)

Wow that's super frustrating! I'll have to make sure I fix that so it doesn't happen again!

(+1)

Also, I'm very impressed you made it to the beach! It's not easy to get there

(+1)

Thanks!

This should now be fixed! 😊

(1 edit) (+1)

Game crashed on Lucky Draw on stage 2

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of  Step Event0

for object oDeck:

Variable oDeck.CT_SUMMON3(100104, -2147483648) not set before reading it.

at gml_Script_scrLuckyDraw_Caves

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_scrLuckyDraw_Caves (line -1)

gml_Script_scrGetLuckyDrawList

gml_Script_scrLuckyDrawLogic

gml_Object_oDeck_Step_0

(+1)

Amazing!! Thanks for providing the error message, now I'll be able to fix it up 😊

This should now be fixed! πŸ˜Š

(1 edit) (+1)

somehow I got the ememy health to be nan

cannot defeat them

Thanks for letting me know! Any idea how you got that to happen?

(+1)

I had it happen by overkilling a Centipede Spy with the Card Launcher.

This should now be fixed! πŸ˜Š

I not sure, but it was a fox

I think I've managed to fix this issue now 😊 it was related to the card launcher not working properly!!

(+1)

Dungeon Deck Gameplay

(+1)

minimum damage aka "pokemon run" is hard (pokemon run is where u only kill the first 2-1 enemies and let ur pets kill the rest)

Wow that's a great challenge! How far were you able to get with this build?

(+1)

Windows complains that the game has agenttesla virus

Hey there,

This is a common issue with smaller games made with Gamemaker unfortunately πŸ˜” because windows does not recognize the software, it flags it as a virus.

If you're concerned, feel free to play the version in browser instead! 😊

I can’t even launch the browser version because of this. It’s strange, I also work on Gamemaker, but I don’t have such problems.

(1 edit)

Oh wow, that's frustrating. What browser are you trying to launch it in? I will try and test it using the same one to see if I can fix it.


In the most recent update I have added file saving, but I might just remove that from the browser version because it could be the reason it's stopping you from playing! 😊

I've uploaded a new version for the browser with saving disabled. Let me know if you're getting the same alert!

(3 edits) (+1)

theres a card that isn't even there? (I think its because i discarded martyrs blade, then 4 daggers at once, and somehow a dagger remained)

(+1)

cant do anything now, I'm unsure why.

(+1)

i restarted. I think this happened because i used artists clay

(+1)

I was able to sell the golems that were a result of artists clay. Im guessing they shouldn't stay beyond the battle they were duplicated into existence?

Woah, you've found a lot of unique issues for me to fix haha - I'll release an update to fix all those today, thanks!!

Those should all be fixed in the latest version! Let me know if you discover anything else, thanks!!

(+1)

it would appear that me and this turtle are at a stalemate

(+1)

haha yes unfortunately the bow and arrow are not super powerful at the moment, although I am currently implementing a balance change which will make them more viable!

(+1)

This game is pretty good but i've found a giltch where the vampire sword does no damage, other than that i had a lot of fun playing. (:

(+1)

I'm glad you've been enjoying it!

Thanks for telling me about that issue. Have you noticed when the vampire sword is more likely to not deal damage? I'll try and look into it.
Thanks!

(+1)

This game is pretty good, but I have found a few glitches, most of them listed below. However, one I did find is if an enemy goes too far below 0 health, the health of the enemy becomes NaN, making them completely invincible. Please fix this, as the game is really fun and it's a shame when you lose a run to this.

oh wow! I've never seen that, thanks for sharing - is there a specific way I could try to replicate it to fix the issue?

Usually, just Corpse Sword breaks it for me.

(+1)

Hey, I've had a look at trying to fix this - I can't seem to run into the issue anymore, let me know if you see it still happening

Thank you!

This should now be fixed! πŸ˜Š I found out it was due to the Card Launcher!

I enjoy this game :D


a few bugs that would be good to fix are the healing fountain glitching and not working, the card launcher completely stopping the game, and sometimes randomly stopping. this is me playing on the browser version.

I'm glad you like the game! 


Thanks for letting me know about those issues! I will try to fix them quickly

Those two issues should now be fixed in the latest update :)

(+1)

Dev.

I wish to let you know that I previously made a comment on a bug within the game.

(Yo dev. There is a bug with the discard pile. After a fight ends, the discard pile goes back into the deck. But, the deck keeps getting bigger and bigger. This happens only after the first boss, and occurs in both the forest and the caves. Plz fix.)

Since then, you updated the game, but I see that the bug is still there. I don't know if you forgot my comment or tried to fix and it didn't work as anticipated or what. I just wanted to re-bring this to your attention. If you could fix this soon, plz do so because the bug makes the game unplayable. Btw, clockwork golem is a nice addition. Now I can have three unique golems. If you are going to add more summons, can you make them all golems? just because there are already three. Anyway, just wanted to let you know a few things. Good work on the game, I love it!

Hey there, 

Thanks for letting me know! I thought I had managed to fix that, but apparently not - I will give it another try πŸ™‚ 

I'm glad you like the golems! 

Hey, I've just pushed through an update which hopefully has fixed this issue. Please let me know if you're still getting it, as I can't replicate it anymore.

Thanks!

(+1)

Dear developers, I'll be straightforward: the game is cool, I liked it!

What I can highlight as pros:

  1. Gameplay mechanics. Card-based "boss-fighting" is not a new genre, but somehow you managed to captivate and interest me in your project!
  2. Great atmosphere! Very cozy and meditative, with unhurried gameplay that draws you in, despite the product being a bit raw. But it already has charm!
  3. The pixel graphics may be a bit rough, but the style is cool and the overall design is very engaging and pleasing to the eye.
  4. I really liked the interaction with the coins, which stack conveniently.
  5. Diversity and originality of items and various things—cool and harmonious!

Regarding the debatable/neutral points:

  1. Music, especially in the opening screen. In the game itself, it's so-so.
  2. The pixel graphics themselves could be simplified and stylized, in my opinion.
  3. The space on the table itself; I'd like more because it gets cramped over time.

What I didn't like at all:

  1. Boring monsters that are quite weak and can't put up a fight after a few battles.
  2. Lack of clear progress, aside from the deck. I'd like some sort of character development, a unique skill, or special upgradable perks that you can develop after overcoming a new conditional level.
  3. Very inconvenient "card holding," there were moments when I was literally trying to catch them.
  4. Lack of any motivation that would allow you to return again and achieve perfection in the game.
  5. Unattractive HUD.
  6. The symbols on the table are very inconspicuous and not intuitively understood at first glance.

As for bugs, in the middle of the game, card covers would occasionally disappear, as well as on some items/skills.
The monster cover disappeared after the first use of the "Corpse Sword," as it seemed to me, but if you hit the enemy with it again, the cover appeared.

Considering and understanding that the game is in the early stages of development, I would say that the game is cool and has potential; it needs to be developed!
Have a great day and good luck!

Thanks Max, that's really great feedback! I appreciate the effort you've gone to! I'll take a look at those bugs you've mentioned. 

Hopefully once I've updated Dungeon Deck further to a point that it becomes a complete game, some of the issues around progression will be addressed! Keep a look out for future updates 😊 

(1 edit) (+1)

Yo dev. There is a bug with the discard pile. After a fight ends, the discard pile goes back into the deck. But, the deck keeps getting bigger and bigger. This happens only after the first boss, and occurs in both the forest and the caves. Plz fix.

Wow that's super weird! Thank you for letting me know! I will try and put out a fix for it soon

(1 edit) (+1)

man im so glad i found this gem of a game its quite fun!!!
just one or two issues i wanted to report: after each deck completed you are given a bunch of coins but as soon as a new deck is started all the coins i wouldve saved and the new coins i had gotten were deleted ( this may be intentional and if so maybe a differnt reward for completing a deck would be cool) and secondly when a bat attacks you and then heals, their card model goes all glitchy. Other than that its a really enjoyable game!!!!

(+1)

Hey there, thanks for playing! I'm glad you like the game.

Sorry about those issues, the coins disappearing is definitely a bug! I will try to upload a fix for that and the Bat quickly.

(1 edit) (+1)

This game has so much potential. Keep up the good work.

(+1)

Thank you! I'm planning to add more levels to it soon!

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