This was a treat! I took a bit, but looks like my favorite strategy is summoning as many spirit golems as possible with lonely golems+artists clay, and also saving a bunch of training dummies. The crowds will not die down.
Edit: also, when does "Time" start appearing? I find myself getting too many bucklers a lot..
Sounds about right, I got softlocked for a bit because I was trying to build a dagger build, but only got one dagger in starting hand, and all the rest either bucklers or steak. I'm not even sure why I didnt decide to restart, but I decided to try and outstall the 1st round elder turtle.
This is a great game, and I loved almost every bit of it. The parts of the cave section where you cant see any stats was especially neat, and I don't think i've ever actually seen a game do that. I think my favorite way to build my deck is to just get as many golems as possible (preferably forest or armor) and artists clay (for more golems). Although I do like the knives a lot :)
Initially I felt Bow build was unreliable compared to Knives or multiplying, supplements any deck build, Golems but that's only with the Training Bow and Wonky Arrow. Once you get Double Shot, Tethered Shot, Blight Snake, or the almighty Arrow Cannon you will start ripping enemies apart. Defense shredding, burn, blight (which counters healing enemies like Bats and the 3 Racoon boss), are incredible when fired multiple times. It also helps to have draw engines (Bonus Cards/Mitosis/Card Forge), Hidden Truth (to search anything), Third Hand/Move Dispenser to continue your combo, and Reanimator and Deck Swap for reusing discard cards.
I don't really see the use of Mechanical Bow creating more bows. I guess to help with Ethereal Quiver creating more arrows? Except if you have Arrow Cannon, you don't need more bows. Only time having a higher bow than arrow ratio is if you have those 30% chance reusable arrows but that's a niche scenario.
Swords are pretty basic with pure damage. The Fire one can Burn and the Vampire is decent for healing (if enemy is not shielded). Angry Sword seems very mediocre in this game where builds have multi-attacking in a single action, though it's still better than Shy Dagger (+2 dmg if your Shield is >50?). Corpse Sword would typically be like 5-7 dmg but I suppose if you kill a boosted Mega Shark you can turn the Seagull boss into chicken nuggets.
Wands seem to be the hardest to play with their high risk-low return playstyle. There doesn't seem to be many of them so they're also rare to find unless you reroll rewards. Maybe instead of picking 5 random cards (which can sometimes give you bows or arrows but not the other), you can choose a "class" and the game will then give them better odds appearing in the reward/shop/sacrificial altar?
Being able to sell 3 cards or shred them with the altar is a nice way to get rid of undesirable cards.
Shields seem to fall off once you get into late game and enemies start hitting harder (especially against Mega Shark). Practice Dummies are much better damage absorbers (and also draw aggro away from your fragile devices/golems), when they're on the field (like other summons) they also won't clog up your draw/deck until destroyed, and they are also an option to Duplicate. Shield Golems are just unparalleled for mass action-less shielding. Healing Golems likewise are better than those 3/5 HP food. Shields with effects (like Thorns) or Food with effects would make them better.
Thanks for playing the game! Those are some really good and specific thoughts 🤔 cards like the swords and healing items, and especially Wanda definitely need some more balancing / greater variety for them to feel interesting
Hi Incinious! If you'll let me I'd like to translate your game into Japanese! Trying to build up a game translator portfolio from scratch and your game caught my eye. Let me know if you're cool with this idea and we can discuss. Thanks!
Hey there! Thanks for reaching out! If you're interested in helping with the localisation for the full version, feel free to join the discord😊 I will be posting about localisation there once I get closer to finishing the full game!
very fun. I beat it with a deck that was basically pure defence. A bunch of armor golems and artist's clay(for more armor golems), some training dummies for defence while I set up my immortality, some healthcare to deal with the damage I took during setup, and my only attacking cards were clubs and stuff that reduce enemy damage.
The ending was a fucking rollercoaster, It took me a moment to realize how powerful the snooping gull is, and at one point I had 1 HP, but then I suddenly got some insane luck, managed to go from no golems to all four out in like 2 turns, which gave me enough defense to fully heal using fuzzy armor, and I a second wave came during the battle(something I didn't even know could happen) carrying a clam so I could steal its defense.
I love the game, it's so fun to play! But I wish that it was easier to remove cards from your deck, as if you arn't going for bows, knife, or summon synergy and you get a multiple cards (from random wheel, e.g.) they become useless in your deck, and you just spend an action discarding it.
I'm glad you like it! 😊 Yeah the only ways to remove cards at the moment are through the card altar, or by selling in the shop. The full version will offer a few more ways to make it less frustrating!
I think that this game is very fun, but here are some suggestions:
1. sometimes (I experienced this maybe 3 or so times?), I was fighting against the hibernating bear, and then the screen became dark and I thought it was a feature. It was not a feature, since none of my cards did any damage, but the bear and bat things did damage to me. It might be fixed already though, since I have not seen the bug in a while.
2. I think that there should be music everywhere: in the battles, in the shop, the healing fountain, and the sacrificing areas. I feel like the music being just in the main titles feels a bit off to me, so it would be nice with music in the whole game.
3. I think that the screen where it shows "new game", "continue", and "settings" should have a new bar called, "achievements", where you will be able to beat the game by completing all the achievements.
4. Does the sacrificial altar always return something? I didn't get some on my first sacrifice, so I don't know if it is a bug, or if it is purposely done like this.
5. I think a character selection would be nice (but not necessary). You can customize how your character looks like, and during the card battles, there would be a custom aura around you. The character could (but not necessarily) have special abilities or different decks, like a dagger wielder, or a swordsman, or an archer, or a summoner, or a magician, but it would be nice to have something like this in a fantasy-like game.
6. More decks would be amazing!
7. More cards could make the game more interesting, like more potions, or more effects. One effect could be this:
blindness -- decreases every turn, starts at 3, opponent attack has a 10% times the current number chance to miss.
8. It would be great if you could earn a currency every time you play, and that currency can be used to buy aesthetics outside. For example, each time your run ends, you earn 100 nuggets, and you can pay 30 nuggets in the game store to buy a red tablecloth. It is unnecessary, but I would like it.
Hey there, thanks for playing!! I'm glad you liked it 😊 I love all your suggestions! Some of them will be a part of the full game, like there being more decks and cards, and music throughout! Having an achievements / challenges list is definitely something I also want to include, as well as a global currency for cosmetics 😊
The sacrificial altar should always return a card, but in the demo requires a random number between 1-3 of cards to be sacrificed before you get one back!
Ah okay, on the web browser, you could try zooming in or out using Ctrl and the mouse wheel? See if that lets you fit the game on screen 😊 otherwise the downloadable version should be fine!
Great game, cool cards wish it told me how to use the cards but you learn pretty quickly, hope this game is free on steam would like to download it to my PC. It's simple but sweet
I'm glad you like the game! 😊 Yeah some form of tutorial would definitely help.
If you want to get the full game for free, I'd recommend hopping on the Discord server! I'm planning to do some giveaways there when it comes time to release 😊
The new update was a lot of fun! I played the version before and this update brings in some cool cards enemies, quality of life fixes, etc. Loved the new cards. Felt like there were more variety to choose from. Overall, I am highly enjoying the game! Can't wait for more future updates and release of the full game!
Thank you for giving it another go!! I'm really glad that you have enjoyed the new updates 😊 thanks for making another video! I'll make sure to give it a watch!
Quick bug with corpse sword: if you get it after a fight and use it before you've killed anyone it freezes the game (i think this is a bug but it has only happened once)
Apart from Golem spam, the other builds are very balanced. I really enjoy the differences between the weapons that make the types all eel very unique.
The simple and intuitive combat style is quite enjoyable which makes it easy to learn. Once you do understand it, the gameplay can be quite fast and enjoyable.
Multiple times through my playthroughs (6 times; golems, bows, swords, clubs, daggers and burning) I thought a few cards were useless or too good but found out they balanced quite nicely.
Personal Issues
- Sacrifice Alters gave a random card including starter level cards. - Apart from sacrifice alters, there is no way to destroy cards (some games allow card destruction in the shop for a fee) - Blight doesn't seem to have much effect, especially in the late game.
Due to a lack of deck manipulation, scaling cards such as 'Angry sword' get worse as the game goes on and I believe it is meant to be a boss reward card.
Other thoughts
Art was good and consistent, and playing around with the coins on screen was a fun addition.
Apart from the increased amount of health, I didn't see any visual indicators for a boss/elite enemy.
There is no music during play, only on the main menu.
I haven't been able to get wands to work. I always pivoted out into something else. (Maybe there are too few wands.)
Conclusion
Well done and keep it up, lots of potential here and I can see you are working hard on the game.
The game is great! Sadly while I was playing the web version the game crashed when I used the Corpse Sword while I haven't killed any enemies with the card in my deck, other than that the game is very fun and I'll try to buy the full version when it comes out!
Hey there, unfortunately there's currently a crash in the HTML version of the game when you beat the cave deck - hopefully will be uploading a fix soon! 🥲
One of the challenges of the game is trying to manage the cards in your deck 😊 a good way to get rid of cards you don't want is by selling them in shops!
Unhandled Exception - uncaught exception: { message : "trying to index variable which is not an array", longMessage : "trying to index variable which is not an array", stacktrace : [ "function _25("trying to index variable which is not an array") ","function __yy_gml_array_check_index(17, [undefined]) ","function gml_Script_scrHideCard([instance], [instance], [undefined]) ","function gml_Script_scrAddCardToHand([instance], [instance], [undefined]) ","function gml_Script_scrDeath_Sum_ClockworkGolem([instance], [instance], [unknown]) ","function script_execute([instance], [instance], 100577, [unknown]) ","function gml_Script_scrKillSummonedCard([instance], [instance], [unknown]) ","function gml_Script_scrDamageSummonCard([instance], [instance], [unknown], 3, [unknown], [unknown], [unknown]) ","function gml_Script_scrCA_AttackCard([instance], [instance], [unknown], [unknown], [unknown]) ","function script_execute([instance], [instance], 100577, [unknown])
ok so I went with the forest route, and I finally beat the racoons, turns out the black screen glitch does not happen if you chose the forest route (at least for me) it only happens after the cave.
An excellent game, but there could be a print and play version of it ? with the same cards. If so, I will happily offer to translate them into Spanish.
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This was a treat! I took a bit, but looks like my favorite strategy is summoning as many spirit golems as possible with lonely golems+artists clay, and also saving a bunch of training dummies. The crowds will not die down.
Edit: also, when does "Time" start appearing? I find myself getting too many bucklers a lot..
That's a great strategy!! The golems can really help a lot.
I think Time appears if a round takes over 30 turns 😊
Sounds about right, I got softlocked for a bit because I was trying to build a dagger build, but only got one dagger in starting hand, and all the rest either bucklers or steak. I'm not even sure why I didnt decide to restart, but I decided to try and outstall the 1st round elder turtle.
This game was awesome! I really did enjoy it. I am looking forward to more in the future.
Thank you! I'm glad you enjoyed it 😊
Hi cool game, what engine do you use?
Thank you! I'm developing Dungeon Deck using GameMaker 😊
gamemaker.io is it?
I believe that's their website ☺️
This is a great game, and I loved almost every bit of it. The parts of the cave section where you cant see any stats was especially neat, and I don't think i've ever actually seen a game do that. I think my favorite way to build my deck is to just get as many golems as possible (preferably forest or armor) and artists clay (for more golems). Although I do like the knives a lot :)
Wow thank you so much! I'm glad you like the demo 😊 Using golems is definitely a fun way to win!!
Initially I felt Bow build was unreliable compared to Knives or multiplying, supplements any deck build, Golems but that's only with the Training Bow and Wonky Arrow. Once you get Double Shot, Tethered Shot, Blight Snake, or the almighty Arrow Cannon you will start ripping enemies apart. Defense shredding, burn, blight (which counters healing enemies like Bats and the 3 Racoon boss), are incredible when fired multiple times. It also helps to have draw engines (Bonus Cards/Mitosis/Card Forge), Hidden Truth (to search anything), Third Hand/Move Dispenser to continue your combo, and Reanimator and Deck Swap for reusing discard cards.
I don't really see the use of Mechanical Bow creating more bows. I guess to help with Ethereal Quiver creating more arrows? Except if you have Arrow Cannon, you don't need more bows. Only time having a higher bow than arrow ratio is if you have those 30% chance reusable arrows but that's a niche scenario.
Swords are pretty basic with pure damage. The Fire one can Burn and the Vampire is decent for healing (if enemy is not shielded). Angry Sword seems very mediocre in this game where builds have multi-attacking in a single action, though it's still better than Shy Dagger (+2 dmg if your Shield is >50?). Corpse Sword would typically be like 5-7 dmg but I suppose if you kill a boosted Mega Shark you can turn the Seagull boss into chicken nuggets.
Wands seem to be the hardest to play with their high risk-low return playstyle. There doesn't seem to be many of them so they're also rare to find unless you reroll rewards. Maybe instead of picking 5 random cards (which can sometimes give you bows or arrows but not the other), you can choose a "class" and the game will then give them better odds appearing in the reward/shop/sacrificial altar?
Being able to sell 3 cards or shred them with the altar is a nice way to get rid of undesirable cards.
Shields seem to fall off once you get into late game and enemies start hitting harder (especially against Mega Shark). Practice Dummies are much better damage absorbers (and also draw aggro away from your fragile devices/golems), when they're on the field (like other summons) they also won't clog up your draw/deck until destroyed, and they are also an option to Duplicate. Shield Golems are just unparalleled for mass action-less shielding. Healing Golems likewise are better than those 3/5 HP food. Shields with effects (like Thorns) or Food with effects would make them better.
Thanks for playing the game! Those are some really good and specific thoughts 🤔 cards like the swords and healing items, and especially Wanda definitely need some more balancing / greater variety for them to feel interesting
Corpse Swords is not about Mega Sharks. I used Reflection, then killed the enemy, and boom, Corpse Swords with 20+ damage.
Yes it can be really powerful when used alongside Reflection!
Hi Incinious! If you'll let me I'd like to translate your game into Japanese! Trying to build up a game translator portfolio from scratch and your game caught my eye. Let me know if you're cool with this idea and we can discuss. Thanks!
Hey there! Thanks for reaching out! If you're interested in helping with the localisation for the full version, feel free to join the discord😊 I will be posting about localisation there once I get closer to finishing the full game!
very fun. I beat it with a deck that was basically pure defence. A bunch of armor golems and artist's clay(for more armor golems), some training dummies for defence while I set up my immortality, some healthcare to deal with the damage I took during setup, and my only attacking cards were clubs and stuff that reduce enemy damage.
The ending was a fucking rollercoaster, It took me a moment to realize how powerful the snooping gull is, and at one point I had 1 HP, but then I suddenly got some insane luck, managed to go from no golems to all four out in like 2 turns, which gave me enough defense to fully heal using fuzzy armor, and I a second wave came during the battle(something I didn't even know could happen) carrying a clam so I could steal its defense.
Wow that's quite an exciting round 👏 well done beating it with a deck like that 🥳
I'm glad you like the game 😊
I love the game, it's so fun to play! But I wish that it was easier to remove cards from your deck, as if you arn't going for bows, knife, or summon synergy and you get a multiple cards (from random wheel, e.g.) they become useless in your deck, and you just spend an action discarding it.
I'm glad you like it! 😊 Yeah the only ways to remove cards at the moment are through the card altar, or by selling in the shop. The full version will offer a few more ways to make it less frustrating!
I like the combat, but I find the text hard to read.
I'm glad you like it! The text is sometimes hard to read, especially on browser. I am planning to make some improvements for the full version!
I think that this game is very fun, but here are some suggestions:
1. sometimes (I experienced this maybe 3 or so times?), I was fighting against the hibernating bear, and then the screen became dark and I thought it was a feature. It was not a feature, since none of my cards did any damage, but the bear and bat things did damage to me. It might be fixed already though, since I have not seen the bug in a while.
2. I think that there should be music everywhere: in the battles, in the shop, the healing fountain, and the sacrificing areas. I feel like the music being just in the main titles feels a bit off to me, so it would be nice with music in the whole game.
3. I think that the screen where it shows "new game", "continue", and "settings" should have a new bar called, "achievements", where you will be able to beat the game by completing all the achievements.
4. Does the sacrificial altar always return something? I didn't get some on my first sacrifice, so I don't know if it is a bug, or if it is purposely done like this.
5. I think a character selection would be nice (but not necessary). You can customize how your character looks like, and during the card battles, there would be a custom aura around you. The character could (but not necessarily) have special abilities or different decks, like a dagger wielder, or a swordsman, or an archer, or a summoner, or a magician, but it would be nice to have something like this in a fantasy-like game.
6. More decks would be amazing!
7. More cards could make the game more interesting, like more potions, or more effects. One effect could be this:
blindness -- decreases every turn, starts at 3, opponent attack has a 10% times the current number chance to miss.
8. It would be great if you could earn a currency every time you play, and that currency can be used to buy aesthetics outside. For example, each time your run ends, you earn 100 nuggets, and you can pay 30 nuggets in the game store to buy a red tablecloth. It is unnecessary, but I would like it.
Hey there, thanks for playing!! I'm glad you liked it 😊 I love all your suggestions! Some of them will be a part of the full game, like there being more decks and cards, and music throughout! Having an achievements / challenges list is definitely something I also want to include, as well as a global currency for cosmetics 😊
The sacrificial altar should always return a card, but in the demo requires a random number between 1-3 of cards to be sacrificed before you get one back!
Super fun, I loved stacking my coins hahahah.
For anyone playing, if you want a harder challenge play arrows only
Haha those coins can be satisfying 😊 thanks for playing!
Cool, I liked it
Thank you 😊
Apart from screen issues its a nice game
Sorry to hear you've had screen issues! Is it something I am able to fix?
I'm glad you like the game regardless 😊
Full screen or not you have to scroll to see the top or scroll down to see the bottom the games seems to big for the screen but idk
Ah okay, on the web browser, you could try zooming in or out using Ctrl and the mouse wheel? See if that lets you fit the game on screen 😊 otherwise the downloadable version should be fine!
It's not perfect but its definitely an improvement if it can't be fixed this method does help
Let me know if this is any better with the latest update! (3.3.4)
I like it
Great! 😊
Great game, cool cards wish it told me how to use the cards but you learn pretty quickly, hope this game is free on steam would like to download it to my PC. It's simple but sweet
I'm glad you like the game! 😊 Yeah some form of tutorial would definitely help.
If you want to get the full game for free, I'd recommend hopping on the Discord server! I'm planning to do some giveaways there when it comes time to release 😊
The new update was a lot of fun! I played the version before and this update brings in some cool cards enemies, quality of life fixes, etc. Loved the new cards. Felt like there were more variety to choose from. Overall, I am highly enjoying the game! Can't wait for more future updates and release of the full game!
Thank you for giving it another go!! I'm really glad that you have enjoyed the new updates 😊 thanks for making another video! I'll make sure to give it a watch!
What did you make the game in?
Dungeon Deck is being made using Game Maker
Okay.
Super fun, pretty chill gameplay, I was playing a bit, pretty nice.
Thank you! 🙂
You are welcome!
Quick bug with corpse sword: if you get it after a fight and use it before you've killed anyone it freezes the game (i think this is a bug but it has only happened once)
Thanks for letting me know! That's really helpful information ☺️
No problem.
Great job on this! I really enjoyed my few runs of this and i think this is a really cool concept. Can't wait for the next update!
Thank you! I'm glad you like it 😊
Quick bug with roulette wheel: if you hoover over a card you can see its stats while its flipped. (I think this is a bug, maybe its not though)
That's a good pickup! Definitely not something I want happening 😊
Found a way to crash the game :)
Oh no! What did the crash logs say? 🤔
IDK, just froze after I used this before killing a monster.
Made a video
Thank you for playing, and recording a video! 😊 Sorry the game crashed on you, but that should be fixed now 🥲
Great Game
(I was playing on the web version)
Thoughts
Apart from Golem spam, the other builds are very balanced. I really enjoy the differences between the weapons that make the types all eel very unique.
The simple and intuitive combat style is quite enjoyable which makes it easy to learn. Once you do understand it, the gameplay can be quite fast and enjoyable.
Multiple times through my playthroughs (6 times; golems, bows, swords, clubs, daggers and burning) I thought a few cards were useless or too good but found out they balanced quite nicely.
Personal Issues
- Sacrifice Alters gave a random card including starter level cards.
- Apart from sacrifice alters, there is no way to destroy cards (some games allow card destruction in the shop for a fee)
- Blight doesn't seem to have much effect, especially in the late game.
Due to a lack of deck manipulation, scaling cards such as 'Angry sword' get worse as the game goes on and I believe it is meant to be a boss reward card.
Other thoughts
Art was good and consistent, and playing around with the coins on screen was a fun addition.
Apart from the increased amount of health, I didn't see any visual indicators for a boss/elite enemy.
There is no music during play, only on the main menu.
I haven't been able to get wands to work. I always pivoted out into something else. (Maybe there are too few wands.)
Conclusion
Well done and keep it up, lots of potential here and I can see you are working hard on the game.
Wow, this is really insightful and well written! Thank you for this great feedback 😊
I'm really glad you like the game! I'm working to try and make the final version as fun as possible!!
i love becoming a golem summoner, had like 35 cuz of the lonely golems lmao
Haha those golems are really fun! 😊 I'm glad you like the game!
whqat game engine is this made in
I'm developing Dungeon Deck using Game Maker 😊
how does the health fountain work? I want to sacrifice my health but don't know how to do it.
Drop coins in it. Just drag and drop the coins on the fountain card.
ah, thank you! I misunderstood how it works
Haven't had the crash since! Now if only I could beat those damn raccoons
Haha those raccoons are just the worst!!
The game is great! Sadly while I was playing the web version the game crashed when I used the Corpse Sword while I haven't killed any enemies with the card in my deck, other than that the game is very fun and I'll try to buy the full version when it comes out!
Hey there! I'm glad you like the game!!
Sorry to hear about that crash 🥲 Was this with the web version? And was this when just starting a new deck? Thanks!
Im Stuck Fighting th Bear Boss as my save Crashs when I beat him
Hey there, unfortunately there's currently a crash in the HTML version of the game when you beat the cave deck - hopefully will be uploading a fix soon! 🥲
I'm hoping the latest update will fix this crash
I REALLY LIKE THE GAME ITSELF KEEP IT UP!!! I ALSO LIKE THE AESTHETIC OF THE GAME WITH ITS VISUALS!!
Thank you so much for playing! I'm glad you liked the game 😊
why cant i skip card draw, this is aids,
One of the challenges of the game is trying to manage the cards in your deck 😊 a good way to get rid of cards you don't want is by selling them in shops!
A bit OP but very fun
Nice build! I'm glad you enjoyed it 😊
Thank you 😊
was fun until it crashed
Unhandled Exception - uncaught exception: { message : "trying to index variable which is not an array", longMessage : "trying to index variable which is not an array", stacktrace : [ "function _25("trying to index variable which is not an array") ","function __yy_gml_array_check_index(17, [undefined]) ","function gml_Script_scrHideCard([instance], [instance], [undefined]) ","function gml_Script_scrAddCardToHand([instance], [instance], [undefined]) ","function gml_Script_scrDeath_Sum_ClockworkGolem([instance], [instance], [unknown]) ","function script_execute([instance], [instance], 100577, [unknown]) ","function gml_Script_scrKillSummonedCard([instance], [instance], [unknown]) ","function gml_Script_scrDamageSummonCard([instance], [instance], [unknown], 3, [unknown], [unknown], [unknown]) ","function gml_Script_scrCA_AttackCard([instance], [instance], [unknown], [unknown], [unknown]) ","function script_execute([instance], [instance], 100577, [unknown])
Dungeon Deck.js:5017:224
Thanks for sharing this!! That's a big help ☺️ I'm glad it was fun up until that point 😅
game crashed as i beat the final boss on the sea level rip
game crashing when i beat second boss (browser version)
A few people are having that issue, but hopefully I will work out a fix soon 😅
Hopefully the latest version fixes this
Oh no! I haven't heard of that yet! Did you get any crash logs at all? 🤔
ok so I went with the forest route, and I finally beat the racoons, turns out the black screen glitch does not happen if you chose the forest route (at least for me) it only happens after the cave.
Nice job!! That's good to know, it means it's at least something fixable 😊
I... might have made an infinite loop.
Haha yeah that is something I will have to balance out 😅
An excellent game, but there could be a print and play version of it ? with the same cards. If so, I will happily offer to translate them into Spanish.
That's definitely something I'd love to do in the future! Maybe after the full release, depending on interest 🤔
game randomly crashed while playing the cave level, but I don't think this glitch happens often
Yeah a few people are running into this issue it seems 😅 hopefully I'll be able to solve it soon
it keeps on happening when I beat the killer bear boss fight, after I take a free card and all the cards go back into the deck
That's useful to know, thanks! 😊 Does it happen on the forest deck at all?
forest boss fight is insane, I haven't been able to beat it yet but i'll let you know when I do
Good luck 🤞
I think the latest update fixes this
uh well i'm playing on web and it just crashed in the cave level way before the boss
That sounds different 🤔 what do the console logs say?
happened again on the same run, maybe this does happen often