Version 3.4.0 - New Cards and Balance Changes
Hey everyone!
Thank you for your patience as I continue to work on the full version of Dungeon Deck!! As thanks for hitting 500 steam wishlists, I wanted to update the demo with some of the new features I have been working on. I'm also excited to be able to get feedback on any improvements I can make to this changes, so please let me know your thoughts!!
New Rewards
Instead of being able to choose a bonus card after beating a decks boss, you are now able to choose from several "Tokens" which each provide a powerful upgrade. These should also each help improve the effectiveness of your build, depending on which stream you are aiming for!
Summon Rebalance
Summons have had a rebalance across the board, with several golems now only effecting those summons "Closest" to them on the table. Additionally, damage received by your summons will "overdamage" onto the player if it is killed. For example, if a summon only has 1 health left and it receives 5 damage, 4 of that damage will be received by the player.
Progress Measurements
The groundwork for achievements has been added into the game. For this demo, only four are available, but each offers a different option to select the art for your decks. Additionally, a new library section has been added to the game, showing every card you have used.
Wand Rebalance
Wands have been changed to make them a more effective stream. This is still a work in progress, so all feedback is helpful!
Enjoy the update to the Demo, and make sure you wishlist the game on steam!!
Change Log
- Health, Shield, and Hand tokens added as rewards for beating bosses
- Summons will now overdamage to the player
- Progress section added to the menu
- Library section added
- Achievements added
- Cards can now only be used once each turn to prevent infinite loops
- Starting cards now have a much larger selection to choose from
- Shops will now always have 5 options
- Wands have been rebalanced to charge when any card is played. Wands no longer overcharge
- Summons that impact other summon cards will highlight which card they are targeting
- Shield Golem: Adds shield to the nearest summon
- Forest Golem: Heals the nearest golem
- Thieves Gloves: Reduced cost
- Deck swap: Now swaps with full discard deck
- Bladed Wand: Draws knives from the deck equal to wands damage
- Sharp Card: Will draw one card when used
- Added Empty Plot
- Added Explosive Wand
- Added Flare Gun
- Adds Coin Bug
Files
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Dungeon Deck
A roguelike "deck crawler"
Status | In development |
Author | Incinious |
Genre | Card Game |
Tags | 2D, Cute, Deck Building, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Turn-based |
Languages | English |
More posts
- Version 1.0.10 - Stability and bug fixes2 days ago
- Version 1.0.7 - Environment Coins + Bug Fixes6 days ago
- Demo Version 1.1.2 - Stability Fixes9 days ago
- Dungeon Deck Released on Itch!12 days ago
- Dungeon Deck Released on Steam!12 days ago
- Demo Version 1.1.1 - Crash fix16 days ago
- Version 1.1.0 - Controller Support + Full Release Soon!17 days ago
- Demo Version 1.0.6 - English Language57 days ago
- Steam Next Fest!!!65 days ago
- Demo Version 1.0.3 - More fixes...68 days ago
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