Version 3.2.0 - Balance changes + Bug Fixes
Dungeon Deck » Devlog
Dungeon Deck development is progressing well in the background! In the meantime, I have also managed to fix a few existing issues and made some minor balance changes. I read all feedback you give, so if you have any suggestions, make sure to leave a comment!
Change Log:
- Rogue Wave will not summon two shy clams at once
- Rogue Wave sprite updated
- Beach enemy card sprite updated
- Deck Swap: No longer swaps the entire discard pile, but will replace the player's hand with the top 5 cards from the discard
- Card hitboxes implemented for easier interactions
- Logic of card overlay is smarter
- Hedgehog Monk: Thorns reduced from 2 to 1
- Move Dispenser: Health reduced from 4 to 1
- Angry Sword: Damage buff after use increased from 1 to 2
- Bug Fix: Player can no longer use cards on summon cards still in the hand
- Bug Fix: Coiled Whip player damage no longer ignores shield if the whip has killed the final enemy
- Bug Fix: Deck Swap now uses a move
- Bug Fix: Angry Sword damage now resets in between rounds
- Bug Fix: Coins can no longer be used on multiple summoned cards at once
Have fun!
Files
Dungeon Deck 3-2-0.zip 15 MB
12 days ago
Dungeon Deck 3.2.0 29 MB
12 days ago
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Dungeon Deck
A roguelike "deck crawler"
Status | In development |
Author | Incinious |
Genre | Card Game |
Tags | 2D, Cute, Deck Building, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Turn-based |
More posts
- Version 3.1.10 - Bug Fixes17 days ago
- Version 3.1.9 - Even more particles!18 days ago
- Version 3.1.8 - Game feel + Bug fixes19 days ago
- Version 3.1.6 - Bug Fixes26 days ago
- Version 3.1.5 - Minor Fixes28 days ago
- Version 3.1.0 - Bug Fixes + Code Structure29 days ago
- Version 3.0.7 - Art Changes35 days ago
- Version 3.0.5 - Balance Changes38 days ago
- Version 3.0.4 - New Menu and UI changes41 days ago
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