Version 3.0.5 - Balance Changes
Dungeon Deck » Devlog
Hey everyone,
As I switch focus to adding features for the final version of Dungeon Deck, updates to this Demo will inevitably slow down. I will still be uploading small bug fixes and balance changes based on feedback, and the occasional new feature for testing, but for the most part look forward to the full version of Dungeon Deck!!
Change Log
- Artist's Clay: Rarity increased from Common to Rare
- Corpse Sword: No longer resets damage between rounds
- Lonely Golem: Summons an Ethereal Golem every 2 rounds, increased from 3. Visual indicator of current round
- Magic Stick: Changed to increase damage when any card played, instead of any card discarded
- Tamed Bolt: Max Charge increased to 4 from 2
- Double Shot: now only applies an arrows damage twice, instead of the bonus bow damage
- Spiked Dart: Damage reduced to 1 from 2
- Player Hand is now sorted before being displayed for the Card Altar event
- Bug Fix: Continue Button was always visible in main menu
- Bug Fix: Cards stopped playing animation when starting card event
- Bug Fix: Vampire Bats no longer show the "Targeted" information on mouse over
Files
Dungeon Deck Play in browser
34 days ago
Dungeon Deck 3.0.5 35 MB
34 days ago
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Dungeon Deck
A roguelike "deck crawler"
Status | In development |
Author | Incinious |
Genre | Card Game |
Tags | 2D, Cute, Deck Building, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Turn-based |
More posts
- Version 3.2.0 - Balance changes + Bug Fixes9 days ago
- Version 3.1.10 - Bug Fixes13 days ago
- Version 3.1.9 - Even more particles!14 days ago
- Version 3.1.8 - Game feel + Bug fixes16 days ago
- Version 3.1.6 - Bug Fixes22 days ago
- Version 3.1.5 - Minor Fixes24 days ago
- Version 3.1.0 - Bug Fixes + Code Structure25 days ago
- Version 3.0.7 - Art Changes31 days ago
- Version 3.0.4 - New Menu and UI changes37 days ago
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