Version 2.1.0 - QOL UI and Balance changes
Dungeon Deck » Devlog
Hey everyone,
Thank you so much for all the support for Dungeon Deck these past few days. It's been so awesome to receive all of your feedback, and hear how much you are enjoying the game! I will continue to release updates to address any issues you find as I work on building the full game.
Version 2.1.0 comes with the following fixes and changes:
- Poison effect is renamed to "Cripple" to more accurately describe the behaviour
- Damage of summon cards has been reduced across the board
- Thorns has been removed from the Boar, Shark, and Crab enemies
- The UI for thorns has been changed to match other enemy values
- Adds a new UI Popup providing information of each status effect and detail on enemies
- Added a restart button to pause menu
- Enemies can now have their damage weakened to 0
- Enemies can no longer be "over-weakened" beyond their damage
- UI text added when a card is discarded for clarity
- UI element added to make it clearer where to place summon and consumable card types
- Bug with a duplicated clockwork golem when rentering player hand has been fixed
Have fun!
Files
Dungeon Deck 14 MB
Mar 15, 2024
Dungeon Deck 2.1.0 35 MB
Mar 15, 2024
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Dungeon Deck
A roguelike "deck crawler"
Status | In development |
Author | Incinious |
Genre | Card Game |
Tags | 2D, Cute, Deck Building, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Turn-based |
Languages | English |
More posts
- Version 1.0.11 - Final Patch of the year1 day ago
- Version 1.0.10 - Stability and bug fixes13 days ago
- Version 1.0.7 - Environment Coins + Bug Fixes17 days ago
- Demo Version 1.1.2 - Stability Fixes20 days ago
- Dungeon Deck Released on Itch!23 days ago
- Dungeon Deck Released on Steam!23 days ago
- Demo Version 1.1.1 - Crash fix27 days ago
- Version 1.1.0 - Controller Support + Full Release Soon!28 days ago
- Demo Version 1.0.6 - English Language68 days ago
- Steam Next Fest!!!76 days ago
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