Version 2.1.0 - QOL UI and Balance changes
Dungeon Deck » Devlog
Hey everyone,
Thank you so much for all the support for Dungeon Deck these past few days. It's been so awesome to receive all of your feedback, and hear how much you are enjoying the game! I will continue to release updates to address any issues you find as I work on building the full game.
Version 2.1.0 comes with the following fixes and changes:
- Poison effect is renamed to "Cripple" to more accurately describe the behaviour
- Damage of summon cards has been reduced across the board
- Thorns has been removed from the Boar, Shark, and Crab enemies
- The UI for thorns has been changed to match other enemy values
- Adds a new UI Popup providing information of each status effect and detail on enemies
- Added a restart button to pause menu
- Enemies can now have their damage weakened to 0
- Enemies can no longer be "over-weakened" beyond their damage
- UI text added when a card is discarded for clarity
- UI element added to make it clearer where to place summon and consumable card types
- Bug with a duplicated clockwork golem when rentering player hand has been fixed
Have fun!
Files
Dungeon Deck 14 MB
Mar 15, 2024
Dungeon Deck 2.1.0 35 MB
Mar 15, 2024
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Dungeon Deck
A roguelike "deck crawler"
Status | In development |
Author | Incinious |
Genre | Card Game |
Tags | 2D, Cute, Deck Building, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Turn-based |
Languages | English |
More posts
- Demo Version 1.0.6 - English Language37 days ago
- Steam Next Fest!!!45 days ago
- Demo Version 1.0.3 - More fixes...48 days ago
- Black screen fix57 days ago
- Version 1.0.1 - Minor Changes58 days ago
- Major Demo Rework + Release Date61 days ago
- Version 3.6.0 - Game Balance Rework89 days ago
- Version 3.5.4 - Screen shake and more fixesAug 11, 2024
- Gameplay Trailer ReleasedAug 09, 2024
- Version 3.5.2 - Bug FixesAug 06, 2024
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