Version 2.0.6 - Crash and bug fixes


Hey everyone,

Thank you for your patience as I work at addressing the various bugs you have all managed to find! All these playthroughs have been so helpful in making Dungeon Deck as good as a game as possible! In this minor update, I have tried to fix the following issues:

  • Crash due to incorrectly ID'd Summon card
  • Dummy's becoming invincible when combo'd with the Reflection card
  • Visual issue when arrows from the deck are displayed due to the Tethered Bow
  • Error when attacking card animation targets dead card
  • Training Course card unintentionally discarding player's hand
  • Lighting issue with listed cards after list is hidden

Please continue to comment any further issues you may find, as well as general suggestions!
Have fun!

Files

Dungeon Deck 14 MB
52 days ago

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Comments

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(+1)

A rogue wave pulled up a clam to help a clam.  Then they both got hidden.  Then the game crashed at end of turn:


___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Draw Event

for object oDeck:

trying to index a variable which is not an array

at gml_Script_scrCA_AttackCard

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_scrCA_AttackCard (line -1)

gml_Script_scrDrawCardPrecise

gml_Script_scrDrawCard

gml_Script_scrDrawItems

gml_Object_oDeck_Draw_0

Ah did this happen again?? I think I know why it's happening now, so hopefully I can upload a fix for it quickly 😊

This should be fixed (for real this time)! 😊