Version 2.0.6 - Crash and bug fixes
Dungeon Deck » Devlog
Hey everyone,
Thank you for your patience as I work at addressing the various bugs you have all managed to find! All these playthroughs have been so helpful in making Dungeon Deck as good as a game as possible! In this minor update, I have tried to fix the following issues:
- Crash due to incorrectly ID'd Summon card
- Dummy's becoming invincible when combo'd with the Reflection card
- Visual issue when arrows from the deck are displayed due to the Tethered Bow
- Error when attacking card animation targets dead card
- Training Course card unintentionally discarding player's hand
- Lighting issue with listed cards after list is hidden
Please continue to comment any further issues you may find, as well as general suggestions!
Have fun!
Files
Dungeon Deck 14 MB
Mar 13, 2024
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Dungeon Deck
A roguelike "deck crawler"
Status | In development |
Author | Incinious |
Genre | Card Game |
Tags | 2D, Cute, Deck Building, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Turn-based |
Languages | English |
More posts
- Version 1.0.10 - Stability and bug fixes2 days ago
- Version 1.0.7 - Environment Coins + Bug Fixes6 days ago
- Demo Version 1.1.2 - Stability Fixes9 days ago
- Dungeon Deck Released on Itch!12 days ago
- Dungeon Deck Released on Steam!12 days ago
- Demo Version 1.1.1 - Crash fix16 days ago
- Version 1.1.0 - Controller Support + Full Release Soon!17 days ago
- Demo Version 1.0.6 - English Language57 days ago
- Steam Next Fest!!!65 days ago
- Demo Version 1.0.3 - More fixes...68 days ago
Comments
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A rogue wave pulled up a clam to help a clam. Then they both got hidden. Then the game crashed at end of turn:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object oDeck:
trying to index a variable which is not an array
at gml_Script_scrCA_AttackCard
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scrCA_AttackCard (line -1)
gml_Script_scrDrawCardPrecise
gml_Script_scrDrawCard
gml_Script_scrDrawItems
gml_Object_oDeck_Draw_0
Ah did this happen again?? I think I know why it's happening now, so hopefully I can upload a fix for it quickly 😊
This should be fixed (for real this time)! 😊