This is a common issue with smaller games made with Gamemaker unfortunately π because windows does not recognize the software, it flags it as a virus.
If you're concerned, feel free to play the version in browser instead! π
Oh wow, that's frustrating. What browser are you trying to launch it in? I will try and test it using the same one to see if I can fix it.
In the most recent update I have added file saving, but I might just remove that from the browser version because it could be the reason it's stopping you from playing! π
I was able to sell the golems that were a result of artists clay. Im guessing they shouldn't stay beyond the battle they were duplicated into existence?
haha yes unfortunately the bow and arrow are not super powerful at the moment, although I am currently implementing a balance change which will make them more viable!
This game is pretty good, but I have found a few glitches, most of them listed below. However, one I did find is if an enemy goes too far below 0 health, the health of the enemy becomes NaN, making them completely invincible. Please fix this, as the game is really fun and it's a shame when you lose a run to this.
a few bugs that would be good to fix are the healing fountain glitching and not working, the card launcher completely stopping the game, and sometimes randomly stopping. this is me playing on the browser version.
I wish to let you know that I previously made a comment on a bug within the game.
(Yo dev. There is a bug with the discard pile. After a fight ends, the discard pile goes back into the deck. But, the deck keeps getting bigger and bigger. This happens only after the first boss, and occurs in both the forest and the caves. Plz fix.)
Since then, you updated the game, but I see that the bug is still there. I don't know if you forgot my comment or tried to fix and it didn't work as anticipated or what. I just wanted to re-bring this to your attention. If you could fix this soon, plz do so because the bug makes the game unplayable. Btw, clockwork golem is a nice addition. Now I can have three unique golems. If you are going to add more summons, can you make them all golems? just because there are already three. Anyway, just wanted to let you know a few things. Good work on the game, I love it!
Hey, I've just pushed through an update which hopefully has fixed this issue. Please let me know if you're still getting it, as I can't replicate it anymore.
Dear developers, I'll be straightforward: the game is cool, I liked it!
What I can highlight as pros:
Gameplay mechanics. Card-based "boss-fighting" is not a new genre, but somehow you managed to captivate and interest me in your project!
Great atmosphere! Very cozy and meditative, with unhurried gameplay that draws you in, despite the product being a bit raw. But it already has charm!
The pixel graphics may be a bit rough, but the style is cool and the overall design is very engaging and pleasing to the eye.
I really liked the interaction with the coins, which stack conveniently.
Diversity and originality of items and various things—cool and harmonious!
Regarding the debatable/neutral points:
Music, especially in the opening screen. In the game itself, it's so-so.
The pixel graphics themselves could be simplified and stylized, in my opinion.
The space on the table itself; I'd like more because it gets cramped over time.
What I didn't like at all:
Boring monsters that are quite weak and can't put up a fight after a few battles.
Lack of clear progress, aside from the deck. I'd like some sort of character development, a unique skill, or special upgradable perks that you can develop after overcoming a new conditional level.
Very inconvenient "card holding," there were moments when I was literally trying to catch them.
Lack of any motivation that would allow you to return again and achieve perfection in the game.
Unattractive HUD.
The symbols on the table are very inconspicuous and not intuitively understood at first glance.
As for bugs, in the middle of the game, card covers would occasionally disappear, as well as on some items/skills. The monster cover disappeared after the first use of the "Corpse Sword," as it seemed to me, but if you hit the enemy with it again, the cover appeared.
Considering and understanding that the game is in the early stages of development, I would say that the game is cool and has potential; it needs to be developed! Have a great day and good luck!
Thanks Max, that's really great feedback! I appreciate the effort you've gone to! I'll take a look at those bugs you've mentioned.
Hopefully once I've updated Dungeon Deck further to a point that it becomes a complete game, some of the issues around progression will be addressed! Keep a look out for future updates π
Yo dev. There is a bug with the discard pile. After a fight ends, the discard pile goes back into the deck. But, the deck keeps getting bigger and bigger. This happens only after the first boss, and occurs in both the forest and the caves. Plz fix.
man im so glad i found this gem of a game its quite fun!!! just one or two issues i wanted to report: after each deck completed you are given a bunch of coins but as soon as a new deck is started all the coins i wouldve saved and the new coins i had gotten were deleted ( this may be intentional and if so maybe a differnt reward for completing a deck would be cool) and secondly when a bat attacks you and then heals, their card model goes all glitchy. Other than that its a really enjoyable game!!!!
β Return to game
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somehow I got the ememy health to be nan
cannot defeat them
Thanks for letting me know! Any idea how you got that to happen?
I had it happen by overkilling a Centipede Spy with the Card Launcher.
This should now be fixed! π
I not sure, but it was a fox
I think I've managed to fix this issue now π it was related to the card launcher not working properly!!
Dungeon Deck Gameplay
minimum damage aka "pokemon run" is hard (pokemon run is where u only kill the first 2-1 enemies and let ur pets kill the rest)
Wow that's a great challenge! How far were you able to get with this build?
Windows complains that the game has agenttesla virus
Hey there,
This is a common issue with smaller games made with Gamemaker unfortunately π because windows does not recognize the software, it flags it as a virus.
If you're concerned, feel free to play the version in browser instead! π
I canβt even launch the browser version because of this. Itβs strange, I also work on Gamemaker, but I donβt have such problems.
Oh wow, that's frustrating. What browser are you trying to launch it in? I will try and test it using the same one to see if I can fix it.
In the most recent update I have added file saving, but I might just remove that from the browser version because it could be the reason it's stopping you from playing! π
I've uploaded a new version for the browser with saving disabled. Let me know if you're getting the same alert!
theres a card that isn't even there? (I think its because i discarded martyrs blade, then 4 daggers at once, and somehow a dagger remained)
cant do anything now, I'm unsure why.
i restarted. I think this happened because i used artists clay
I was able to sell the golems that were a result of artists clay. Im guessing they shouldn't stay beyond the battle they were duplicated into existence?
Woah, you've found a lot of unique issues for me to fix haha - I'll release an update to fix all those today, thanks!!
Those should all be fixed in the latest version! Let me know if you discover anything else, thanks!!
it would appear that me and this turtle are at a stalemate
haha yes unfortunately the bow and arrow are not super powerful at the moment, although I am currently implementing a balance change which will make them more viable!
This game is pretty good but i've found a giltch where the vampire sword does no damage, other than that i had a lot of fun playing. (:
I'm glad you've been enjoying it!
Thanks for telling me about that issue. Have you noticed when the vampire sword is more likely to not deal damage? I'll try and look into it.
Thanks!
This game is pretty good, but I have found a few glitches, most of them listed below. However, one I did find is if an enemy goes too far below 0 health, the health of the enemy becomes NaN, making them completely invincible. Please fix this, as the game is really fun and it's a shame when you lose a run to this.
oh wow! I've never seen that, thanks for sharing - is there a specific way I could try to replicate it to fix the issue?
Usually, just Corpse Sword breaks it for me.
Hey, I've had a look at trying to fix this - I can't seem to run into the issue anymore, let me know if you see it still happening
Thank you!
This should now be fixed! π I found out it was due to the Card Launcher!
I enjoy this game :D
a few bugs that would be good to fix are the healing fountain glitching and not working, the card launcher completely stopping the game, and sometimes randomly stopping. this is me playing on the browser version.
I'm glad you like the game!
Thanks for letting me know about those issues! I will try to fix them quickly
Those two issues should now be fixed in the latest update :)
Dev.
I wish to let you know that I previously made a comment on a bug within the game.
(Yo dev. There is a bug with the discard pile. After a fight ends, the discard pile goes back into the deck. But, the deck keeps getting bigger and bigger. This happens only after the first boss, and occurs in both the forest and the caves. Plz fix.)
Since then, you updated the game, but I see that the bug is still there. I don't know if you forgot my comment or tried to fix and it didn't work as anticipated or what. I just wanted to re-bring this to your attention. If you could fix this soon, plz do so because the bug makes the game unplayable. Btw, clockwork golem is a nice addition. Now I can have three unique golems. If you are going to add more summons, can you make them all golems? just because there are already three. Anyway, just wanted to let you know a few things. Good work on the game, I love it!
Hey there,
Thanks for letting me know! I thought I had managed to fix that, but apparently not - I will give it another try π
I'm glad you like the golems!
Hey, I've just pushed through an update which hopefully has fixed this issue. Please let me know if you're still getting it, as I can't replicate it anymore.
Thanks!
Dear developers, I'll be straightforward: the game is cool, I liked it!
What I can highlight as pros:
Regarding the debatable/neutral points:
What I didn't like at all:
As for bugs, in the middle of the game, card covers would occasionally disappear, as well as on some items/skills.
The monster cover disappeared after the first use of the "Corpse Sword," as it seemed to me, but if you hit the enemy with it again, the cover appeared.
Considering and understanding that the game is in the early stages of development, I would say that the game is cool and has potential; it needs to be developed!
Have a great day and good luck!
Thanks Max, that's really great feedback! I appreciate the effort you've gone to! I'll take a look at those bugs you've mentioned.
Hopefully once I've updated Dungeon Deck further to a point that it becomes a complete game, some of the issues around progression will be addressed! Keep a look out for future updates π
Yo dev. There is a bug with the discard pile. After a fight ends, the discard pile goes back into the deck. But, the deck keeps getting bigger and bigger. This happens only after the first boss, and occurs in both the forest and the caves. Plz fix.
Wow that's super weird! Thank you for letting me know! I will try and put out a fix for it soon
man im so glad i found this gem of a game its quite fun!!!
just one or two issues i wanted to report: after each deck completed you are given a bunch of coins but as soon as a new deck is started all the coins i wouldve saved and the new coins i had gotten were deleted ( this may be intentional and if so maybe a differnt reward for completing a deck would be cool) and secondly when a bat attacks you and then heals, their card model goes all glitchy. Other than that its a really enjoyable game!!!!
Hey there, thanks for playing! I'm glad you like the game.
Sorry about those issues, the coins disappearing is definitely a bug! I will try to upload a fix for that and the Bat quickly.
This game has so much potential. Keep up the good work.
Thank you! I'm planning to add more levels to it soon!