maybe the player revives with half health and for the remaining round can only use 30% of their cards and the cards are buffed but slightly. it would also be a one use before being completely removed from your deck. the card itself would do nothing tho and has to be in either your hand or the draw pile to work
I think Warrior Rabbit because it would summon another enemy. Or the turtle one in my opinion because sometimes it takes forever for me to kill it cause I did not select/get many damage cards.
Looking a lot better on the black-screening, and it seems like coins are no longer going missing (maybe? I think?) So that's really good!
On the other hand, Mean Dagger isn't discarding, or using actions, or even returning to hand (but is damaging the player as expected. Would be nice to know exactly how the self-damage worked, too...). It does seem to return to hand at the end of turn, though.
Edit: No luck on the disappearing coins, actually. Ah well.
Hmm that's interesting about the mean dagger! I'll take a look at that 🤔 it is one of the cards I am planning to rebalance, as the self damage is a bit bad atm.
I was able to reproduce the disappearing coins, so it's on my list to fix ☺️ haven't done anything yet on that though!
tbh the mean dagger bug is kinda neat, you get to use it as much as you want at the expense of losing health, and if you use it too much you just die, oughta just keep it as a feature
Haha that mostly needs to be in the title somehow! I'm glad you like it, and yes I will be adding an auto stack mechanic for the coins, but I'm planning for something a bit different
I couldn't pinpoint it exactly, but it seemed to be something to do with interacting with the discard pile? Either clicking on it, or the spectral arrows being discarded..? Take that with a significant grain of salt, though - I was only just starting to look into the console logs+debugger as you reverted. :)
On a much less important note, there's also a minor nitpick that I have that sometimes coins go flying off the screen and I can't stack them. Not a biggy at all, though.
Thanks for letting me know about it! Hopefully it will be a quick fix. I expect this update will have a few bugs I've missed considering how big of a change it is in the code 😅
Ah that coin issue sounds annoying - I haven't seen that happen before, when is it most common?
I love the art update! The coins add nice flavour, but are super annoying when they block dragging the cards into the drop zones, you should disable the colliders when you're dragging a card
Hey there! Yes those are the forest boss, and they are definitely the hardest one in the game. A good strategy is to use a bow and arrow build to avoid thorns, and target the damage increase one first - also having some summon cards to take some of the damage will help 😊
I would balance third hand, one third hand and two deck swaps, lets you cycle infinitely i.e Graveyard: weapon, deck swap, third hand Hand: Deck swap
Play deck swap, play weapon, play third hand, and you have reset and can repeat. It does help that you are forced to take cards, making this setup hard to draw, but w/ 3 deck swaps and two third hands alongside a draw/knife build, I get this very often. You could change it to limit each third hand to one use per turn, or you could make it only playable once per game by putting it in a different zone after playing it; think Magic the Gatherings exile.
Oh, and I believe that enemies summoned by other enemies give gold; I have gotten a few setups that would have let me farm this infinitely, and I would change that too.
Thanks for those two suggestions! Deck swap with Third Hand does seem like a really powerful combo at the moment, I will have to look into how to balance that 🤔
Also I think it's smart to limit the amount of enemies that drop gold, so thanks for pointing that out! 😊
I'm glad you like the game! That's very frustrating! Do you remember what it had its damage set to when this happened? Or what enemy was in the discard pile? Thank you 😊
It was set to nothing! I had just acquired it, and I hadn't killed any enemies yet. The damage was showing up as "N", I used it by accident, and got stuck xP
Reloading the page got me back to the start of the fight, so I was able to continue playing though! You've really got me hooked :)
ok super awesome game (totally love it) but wondering if you could include a turn count or something on the lonely golem, so we can see the number of turns we have before an ethereal golem instead of trying to remember? :)
I'm glad you like it 😁 I definitely need to work on implementing some kind of tutorial, was there anything specific you think would need extra attention to explain? 😊
Currently the game only has two ways - you can sell a limited number of cards in a shop, or if you encounter the Card Altar event you will be able to sacrifice some of your cards!
I'm glad you like it!! 😊 It would be super helpful if you even Wishlisted it on steam! I will also be doing some free codes for the game on the Discord when it comes out, so take a look out for that 🙂
If you make a summoner hybrid build (you can use any second build) you will win, I love the summoner build so much, would recommend summoner mager, like pyro mage, it goes pretty hard
mechanical bow correctly returns to hand and uses no energy after dragging onto an enemy card with no arrows in hand; however, it still adds two temporary training bows each time.
I'm sorry you're having that issue!! Have you tried downloading it? That version might not have the same trouble - otherwise, what browser are you using so I can test? 😊
I'm glad you like the game! 😊 Haha yeah it's much harder to win without using any summons - My current balancing strategy is to make every option overpowered, and work from there!
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The game is super fun,loved it
That's awesome! I'm glad you've enjoyed it so far 😊
Great work! Played the game all the way to the end, and enjoyed the entire journey. Well done.
Thank you so much! I'm glad you liked the demo so much 😊
im just going to put this out here there should be a revive item for either the player or summon but it gives a buff after death
Hmm interesting idea- how would it work with the player? 🤔
maybe the player revives with half health and for the remaining round can only use 30% of their cards and the cards are buffed but slightly. it would also be a one use before being completely removed from your deck. the card itself would do nothing tho and has to be in either your hand or the draw pile to work
just an idea
Nice! I really like that idea - I think implementing something like it could work really well
heehee, used reflection on killer bear and then corpse sword to knock out enemies :)
Nice job! It's always satisfying to destroy one of the bosses like that 🥳
Can you make fewer enemies spawn or less powerful enemies spawn for the first five turns?
Ah possibly, that might be good to do. Was there any enemy in particular that was too difficult?
I think Warrior Rabbit because it would summon another enemy. Or the turtle one in my opinion because sometimes it takes forever for me to kill it cause I did not select/get many damage cards.
Thanks for that feedback 🙂 I will look into making the first level start off a bit easier
reflection is completely broken, 10/10
you probably should make reflection cost 2 action points, or have some other drawbacks to prevent just obliterating everything
thanks for playing 😁 yes reflection is extremely overpowered at the moment - I think I will nerf it soon!
Looking a lot better on the black-screening, and it seems like coins are no longer going missing (maybe? I think?) So that's really good!
On the other hand, Mean Dagger isn't discarding, or using actions, or even returning to hand (but is damaging the player as expected. Would be nice to know exactly how the self-damage worked, too...). It does seem to return to hand at the end of turn, though.
Edit: No luck on the disappearing coins, actually. Ah well.
Hmm that's interesting about the mean dagger! I'll take a look at that 🤔 it is one of the cards I am planning to rebalance, as the self damage is a bit bad atm.
I was able to reproduce the disappearing coins, so it's on my list to fix ☺️ haven't done anything yet on that though!
tbh the mean dagger bug is kinda neat, you get to use it as much as you want at the expense of losing health, and if you use it too much you just die, oughta just keep it as a feature
That's actually a good point! I think that's a great idea ☺️
crashes are ᵐᵒˢᵗˡʸ fixed great game and just a suggestion could you add an auto-stack coins button so u can keep track of them?
Haha that mostly needs to be in the title somehow! I'm glad you like it, and yes I will be adding an auto stack mechanic for the coins, but I'm planning for something a bit different
Game crashes when using daggers
Thanks for telling me! I'll upload a fix for that soon ☺️
This should now be fixed ☺️
Nice! but the game is now starting with 3 curvy daggers and 1 heavy hammer, i can only choose the last card now
Haha oh no - Thanks for letting me know
This shouldn't happen now 😅
Hello :D
sy to say but the game just straight up crashed when I used a heavy hammer
ok bye bye have a good day :D
also Bunny summon when?🤔
Image because i'm an idiot and forgot iy
Thanks for telling me! I'll make a fix for that 😊
This should be fixed now ☺️
game freezes when too many daggers are used at the same time ~3+
Thanks for letting me know! I'll fix that quickly 🙂
I've uploaded a fix for this now ☺️
Running into a bug where the whole screen just goes black randomly, since the bugfix+code changes ...4 minutes ago
Wow, that's no good! Is it happening at a specific point?
I couldn't pinpoint it exactly, but it seemed to be something to do with interacting with the discard pile? Either clicking on it, or the spectral arrows being discarded..? Take that with a significant grain of salt, though - I was only just starting to look into the console logs+debugger as you reverted. :)
Browser build, Chrome v123.0.6312.106
On a much less important note, there's also a minor nitpick that I have that sometimes coins go flying off the screen and I can't stack them. Not a biggy at all, though.
Thanks for letting me know about it! Hopefully it will be a quick fix. I expect this update will have a few bugs I've missed considering how big of a change it is in the code 😅
Ah that coin issue sounds annoying - I haven't seen that happen before, when is it most common?
Seems like there's a chance whenever you get coins, tbh. Usually only if there's more than one.
I have reverted for now, and will look into it some more
This one should now be fixed 😊
my only request for the next update is mobile controls
Ooh mobile controls would be fun! I want to eventually make a mobile version of Dungeon Deck 😁
I love the art update! The coins add nice flavour, but are super annoying when they block dragging the cards into the drop zones, you should disable the colliders when you're dragging a card
Thanks! I'm glad you like it so far 😊
That's a good suggestion! I'll add that in
This is now implemented😊
Is it normal to get three of these in a row? because if so they are kinda overpowered even if you have max health
Hey there! Yes those are the forest boss, and they are definitely the hardest one in the game. A good strategy is to use a bow and arrow build to avoid thorns, and target the damage increase one first - also having some summon cards to take some of the damage will help 😊
ok! that makes more sense, i usually take the caves so i never have seen the forest bosses haha!
I would balance third hand, one third hand and two deck swaps, lets you cycle infinitely
i.e
Graveyard: weapon, deck swap, third hand
Hand: Deck swap
Play deck swap, play weapon, play third hand, and you have reset and can repeat. It does help that you are forced to take cards, making this setup hard to draw, but w/ 3 deck swaps and two third hands alongside a draw/knife build, I get this very often. You could change it to limit each third hand to one use per turn, or you could make it only playable once per game by putting it in a different zone after playing it; think Magic the Gatherings exile.
It was a great game, though!
Oh, and I believe that enemies summoned by other enemies give gold; I have gotten a few setups that would have let me farm this infinitely, and I would change that too.
Thanks for those two suggestions! Deck swap with Third Hand does seem like a really powerful combo at the moment, I will have to look into how to balance that 🤔
Also I think it's smart to limit the amount of enemies that drop gold, so thanks for pointing that out! 😊
Each time I beat an round of enemies, the game goes black and I can't fix it.
Hey there! I've just uploaded a fix for this now (3.0.8) - let me know if it's still happening ☺️
The fix worked, thank you very much
Have fun!
how do you fix everything so quickly it takes me hours to find mistakes in my code
let alone fix it
Haha it also takes me ages to fix some of these issues! It's really helpful having other people play and point out where the issues are 😅
hey Bubbon how do you get past the door by spawn in nimrods again?
I had a lot of fun playing! Sadly, the card that "Has the amount of damage of last enemy killed" made my health become NaN, so the game cannot end xD
I'm glad you like the game! That's very frustrating! Do you remember what it had its damage set to when this happened? Or what enemy was in the discard pile? Thank you 😊
It was set to nothing! I had just acquired it, and I hadn't killed any enemies yet. The damage was showing up as "N", I used it by accident, and got stuck xP
Reloading the page got me back to the start of the fight, so I was able to continue playing though! You've really got me hooked :)
Okay, thank you that's really helpful ☺️ this has been such a hard one to fix because I've never been able to reproduce it, but this will really help!
Haha I'm glad you're enjoying it! 😊 Remember to wishlist it on steam so when I release the full version you'll be notified!
I think one more thing that would be cool, is a card folder, so we can see all the cards we have obtained, or used.
Like a collections page of cards we have obtained and collected to view in an archive.
I'm just gonna join the discord atp, I keep coming back to this game and I really enjoy it, I want to see it prosper.
Yeah awesome!! I have some big plans for being able to view cards outside of a game 😊
ok super awesome game (totally love it) but wondering if you could include a turn count or something on the lonely golem, so we can see the number of turns we have before an ethereal golem instead of trying to remember? :)
that's a good idea!! I'll add that in 😊
This has been added now 😊
Is it possible to have a settings menu to adjust volume in game?
Certainly! I'm working on putting in a settings screen at the moment
Sweet! I'm excited ^^
I've now added this in! 😊
This is dope! A little unclear on exact mechanics, but i was able to figure it out
I'm glad you like it 😁 I definitely need to work on implementing some kind of tutorial, was there anything specific you think would need extra attention to explain? 😊
when i click the run game, the background turn black. but the game title and the card is not black. :/
Oh no! You still have the same issue?? Are you able to try the downloaded version?
How do you remove cards from your deck?
Currently the game only has two ways - you can sell a limited number of cards in a shop, or if you encounter the Card Altar event you will be able to sacrifice some of your cards!
great game! hope it gets huge world for full game on steam. also higher difficulty unlocks and a unlimited enemy one might be cool.
I'm glad you like it!! The full game will have many more levels, and different game modes is something id like to see too! 😊 Thank you for playing!!
The game is pretty fun
If I had money I would buy this on steam (when it comes out of course)
Keep up the good work
also bunny summon? (that would be cool)
ok bye bye have a good day :)
I'm glad you like it!! 😊 It would be super helpful if you even Wishlisted it on steam! I will also be doing some free codes for the game on the Discord when it comes out, so take a look out for that 🙂
Haha a bunny summon sounds fun!! Good idea 😊
If you make a summoner hybrid build (you can use any second build) you will win, I love the summoner build so much, would recommend summoner mager, like pyro mage, it goes pretty hard
Yeah the summons are super useful!! Not sure if they need to be weakened a little or not 🤔 pyro mage is a good idea! That would be a useful summon!
Are you planning to add Russian localization and is there any way to help you with this?
Yes I would love to add localisation - if you join our discord I will post there when I plan to do it, and I would love any and all help 😊
bug report (v2.5.2)
mechanical bow correctly returns to hand and uses no energy after dragging onto an enemy card with no arrows in hand; however, it still adds two temporary training bows each time.
screenshot
playing on Safari / Apple MacBook Pro
Thank you ! 😊
This has now been fixed 😊
Maybe due to the new "arrow cancel" mechanic, this bug still exists. I like the continuing graphics improvements!
ah true! That's a good pickup 😅 I'm glad you're liking it 😊
This is fixed now?? 🤞
This was very close to working on mobile but it doesn’t
Yes it shouldn't be much of a change when I release a mobile version!! ☺️
Dear devs. i have found a bug, if you use the mechanical bow without any arrows, no turns wasted, it returns, and does its ability, basically a dupe
Ah, thank you for letting me know! I'll make sure to fix that 😊
Btw i won the game :D
That's great!! Well done 😊 It seems the Beach deck is significantly easier than the forest or cave!
This has now been fixed 😊
When i click the run game button, the screen turns black. :(
and can you please add fullscreen :D
I'm sorry you're having that issue!! Have you tried downloading it? That version might not have the same trouble - otherwise, what browser are you using so I can test? 😊
Google Chrome
Hmm, that's what I normally play on 🤔 I'll look into it for you!!
Alot of fun!
Thank you! Im glad you like it 😁
Enjoyable game although knifes felt a bit stronger than the other paths.
Well done!! You crushed it 🥳
I'm glad you like it - knives are definitely one of the stronger build options, especially if you get the right cards for it!
awesome game ill play it tomorrow and try to beat beach
Thank you! Good luck 😊 let me know how you go!
I unfortunately have no idea what triggered this glitch, but I was messing around with my coins in the cave and the darkness started flickering.
Oh and the flickering darkness continues to the beach
Ah thanks for letting me know! I'll mess around with some coins and see if I can work it out 😊
very good game
Thank you!! Keep a lookout for any future updates 😊
Summons are really strong currently
Great game by the way.
I'm glad you like the game! 😊 Haha yeah it's much harder to win without using any summons - My current balancing strategy is to make every option overpowered, and work from there!
My game crashed upon using the card that instatly finishes status effects
Here is log
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oDeck:
Push :: Execution Error - Variable Index [0,1] out of range [1,1] - -7.l_stun(100027,1)
at gml_Script_scrPerformCardAction
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scrPerformCardAction (line -1)
gml_Object_oDeck_Step_0
Oh no! Thanks for posting that, I should be able to get that fixed quickly 😊
This should now be fixed 😊
You can right click on a stack and it will take a coin off! You can also do this while holding a stack