I couldn't pinpoint it exactly, but it seemed to be something to do with interacting with the discard pile? Either clicking on it, or the spectral arrows being discarded..? Take that with a significant grain of salt, though - I was only just starting to look into the console logs+debugger as you reverted. :)
On a much less important note, there's also a minor nitpick that I have that sometimes coins go flying off the screen and I can't stack them. Not a biggy at all, though.
Thanks for letting me know about it! Hopefully it will be a quick fix. I expect this update will have a few bugs I've missed considering how big of a change it is in the code 😅
Ah that coin issue sounds annoying - I haven't seen that happen before, when is it most common?
I love the art update! The coins add nice flavour, but are super annoying when they block dragging the cards into the drop zones, you should disable the colliders when you're dragging a card
Hey there! Yes those are the forest boss, and they are definitely the hardest one in the game. A good strategy is to use a bow and arrow build to avoid thorns, and target the damage increase one first - also having some summon cards to take some of the damage will help 😊
I would balance third hand, one third hand and two deck swaps, lets you cycle infinitely i.e Graveyard: weapon, deck swap, third hand Hand: Deck swap
Play deck swap, play weapon, play third hand, and you have reset and can repeat. It does help that you are forced to take cards, making this setup hard to draw, but w/ 3 deck swaps and two third hands alongside a draw/knife build, I get this very often. You could change it to limit each third hand to one use per turn, or you could make it only playable once per game by putting it in a different zone after playing it; think Magic the Gatherings exile.
Oh, and I believe that enemies summoned by other enemies give gold; I have gotten a few setups that would have let me farm this infinitely, and I would change that too.
Thanks for those two suggestions! Deck swap with Third Hand does seem like a really powerful combo at the moment, I will have to look into how to balance that 🤔
Also I think it's smart to limit the amount of enemies that drop gold, so thanks for pointing that out! 😊
I'm glad you like the game! That's very frustrating! Do you remember what it had its damage set to when this happened? Or what enemy was in the discard pile? Thank you 😊
It was set to nothing! I had just acquired it, and I hadn't killed any enemies yet. The damage was showing up as "N", I used it by accident, and got stuck xP
Reloading the page got me back to the start of the fight, so I was able to continue playing though! You've really got me hooked :)
ok super awesome game (totally love it) but wondering if you could include a turn count or something on the lonely golem, so we can see the number of turns we have before an ethereal golem instead of trying to remember? :)
I'm glad you like it 😁 I definitely need to work on implementing some kind of tutorial, was there anything specific you think would need extra attention to explain? 😊
Currently the game only has two ways - you can sell a limited number of cards in a shop, or if you encounter the Card Altar event you will be able to sacrifice some of your cards!
I'm glad you like it!! 😊 It would be super helpful if you even Wishlisted it on steam! I will also be doing some free codes for the game on the Discord when it comes out, so take a look out for that 🙂
If you make a summoner hybrid build (you can use any second build) you will win, I love the summoner build so much, would recommend summoner mager, like pyro mage, it goes pretty hard
mechanical bow correctly returns to hand and uses no energy after dragging onto an enemy card with no arrows in hand; however, it still adds two temporary training bows each time.
I'm sorry you're having that issue!! Have you tried downloading it? That version might not have the same trouble - otherwise, what browser are you using so I can test? 😊
I'm glad you like the game! 😊 Haha yeah it's much harder to win without using any summons - My current balancing strategy is to make every option overpowered, and work from there!
Can you please explain the difference between the Launch files? The 2.4.0 version (with the little controller icon) does not run for me in Windows. It opens but when I click on the deck it doesn't do anything. The other versions run, but are limited to a fixed window size. Please advise, thanks
Hey there! The 2.4.0 file should be a Windows .exe, which should just run normally! I know that clicking on cards is not fully reliable at the moment, so maybe give it another shot to see if clicking on the deck starts the level!
The other file is a html file to run the game in browser 😊
I've never been able to run the Windows version. I can't get past the first screen where you select the Meadow. Nothing happens when I click it. Thanks
I have a good Idea for something to add as a item "pouch" what it could do is allow you to gain an extra card per turn but it destroys itself until the battle has ended. one of the downsides should be that you lose a move every turn
This is a really fun game and I love how many different card types there are! IDK if it is possible but it would be great if the game saved when the tab was closed.
A little bag to put them in might be nice. Doesn't even have to be auto pick up. Coin stacking is fun but I found the board getting a bit cluttered after a bit.
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Game crashes when using daggers![]()
Thanks for telling me! I'll upload a fix for that soon ☺️
This should now be fixed ☺️
Nice! but the game is now starting with 3 curvy daggers and 1 heavy hammer, i can only choose the last card now
Haha oh no - Thanks for letting me know
This shouldn't happen now 😅
Hello :D
sy to say but the game just straight up crashed when I used a heavy hammer
ok bye bye have a good day :D
also Bunny summon when?🤔
Image because i'm an idiot and forgot iy
Thanks for telling me! I'll make a fix for that 😊
This should be fixed now ☺️
game freezes when too many daggers are used at the same time ~3+
Thanks for letting me know! I'll fix that quickly 🙂
I've uploaded a fix for this now ☺️
Running into a bug where the whole screen just goes black randomly, since the bugfix+code changes ...4 minutes ago
Wow, that's no good! Is it happening at a specific point?
I couldn't pinpoint it exactly, but it seemed to be something to do with interacting with the discard pile? Either clicking on it, or the spectral arrows being discarded..? Take that with a significant grain of salt, though - I was only just starting to look into the console logs+debugger as you reverted. :)
Browser build, Chrome v123.0.6312.106
On a much less important note, there's also a minor nitpick that I have that sometimes coins go flying off the screen and I can't stack them. Not a biggy at all, though.
Thanks for letting me know about it! Hopefully it will be a quick fix. I expect this update will have a few bugs I've missed considering how big of a change it is in the code 😅
Ah that coin issue sounds annoying - I haven't seen that happen before, when is it most common?
Seems like there's a chance whenever you get coins, tbh. Usually only if there's more than one.
I have reverted for now, and will look into it some more
This one should now be fixed 😊
my only request for the next update is mobile controls
Ooh mobile controls would be fun! I want to eventually make a mobile version of Dungeon Deck 😁
I love the art update! The coins add nice flavour, but are super annoying when they block dragging the cards into the drop zones, you should disable the colliders when you're dragging a card
Thanks! I'm glad you like it so far 😊
That's a good suggestion! I'll add that in
This is now implemented😊
Is it normal to get three of these in a row? because if so they are kinda overpowered even if you have max health
Hey there! Yes those are the forest boss, and they are definitely the hardest one in the game. A good strategy is to use a bow and arrow build to avoid thorns, and target the damage increase one first - also having some summon cards to take some of the damage will help 😊
ok! that makes more sense, i usually take the caves so i never have seen the forest bosses haha!
I would balance third hand, one third hand and two deck swaps, lets you cycle infinitely
i.e
Graveyard: weapon, deck swap, third hand
Hand: Deck swap
Play deck swap, play weapon, play third hand, and you have reset and can repeat. It does help that you are forced to take cards, making this setup hard to draw, but w/ 3 deck swaps and two third hands alongside a draw/knife build, I get this very often. You could change it to limit each third hand to one use per turn, or you could make it only playable once per game by putting it in a different zone after playing it; think Magic the Gatherings exile.
It was a great game, though!
Oh, and I believe that enemies summoned by other enemies give gold; I have gotten a few setups that would have let me farm this infinitely, and I would change that too.
Thanks for those two suggestions! Deck swap with Third Hand does seem like a really powerful combo at the moment, I will have to look into how to balance that 🤔
Also I think it's smart to limit the amount of enemies that drop gold, so thanks for pointing that out! 😊
Each time I beat an round of enemies, the game goes black and I can't fix it.
Hey there! I've just uploaded a fix for this now (3.0.8) - let me know if it's still happening ☺️
The fix worked, thank you very much
Have fun!
how do you fix everything so quickly it takes me hours to find mistakes in my code
let alone fix it
Haha it also takes me ages to fix some of these issues! It's really helpful having other people play and point out where the issues are 😅
hey Bubbon how do you get past the door by spawn in nimrods again?
I had a lot of fun playing! Sadly, the card that "Has the amount of damage of last enemy killed" made my health become NaN, so the game cannot end xD
I'm glad you like the game! That's very frustrating! Do you remember what it had its damage set to when this happened? Or what enemy was in the discard pile? Thank you 😊
It was set to nothing! I had just acquired it, and I hadn't killed any enemies yet. The damage was showing up as "N", I used it by accident, and got stuck xP
Reloading the page got me back to the start of the fight, so I was able to continue playing though! You've really got me hooked :)
Okay, thank you that's really helpful ☺️ this has been such a hard one to fix because I've never been able to reproduce it, but this will really help!
Haha I'm glad you're enjoying it! 😊 Remember to wishlist it on steam so when I release the full version you'll be notified!
I think one more thing that would be cool, is a card folder, so we can see all the cards we have obtained, or used.
Like a collections page of cards we have obtained and collected to view in an archive.
I'm just gonna join the discord atp, I keep coming back to this game and I really enjoy it, I want to see it prosper.
Yeah awesome!! I have some big plans for being able to view cards outside of a game 😊
ok super awesome game (totally love it) but wondering if you could include a turn count or something on the lonely golem, so we can see the number of turns we have before an ethereal golem instead of trying to remember? :)
that's a good idea!! I'll add that in 😊
This has been added now 😊
Is it possible to have a settings menu to adjust volume in game?
Certainly! I'm working on putting in a settings screen at the moment
Sweet! I'm excited ^^
I've now added this in! 😊
This is dope! A little unclear on exact mechanics, but i was able to figure it out
I'm glad you like it 😁 I definitely need to work on implementing some kind of tutorial, was there anything specific you think would need extra attention to explain? 😊
when i click the run game, the background turn black. but the game title and the card is not black. :/
Oh no! You still have the same issue?? Are you able to try the downloaded version?
How do you remove cards from your deck?
Currently the game only has two ways - you can sell a limited number of cards in a shop, or if you encounter the Card Altar event you will be able to sacrifice some of your cards!
great game! hope it gets huge world for full game on steam. also higher difficulty unlocks and a unlimited enemy one might be cool.
I'm glad you like it!! The full game will have many more levels, and different game modes is something id like to see too! 😊 Thank you for playing!!
The game is pretty fun
If I had money I would buy this on steam (when it comes out of course)
Keep up the good work
also bunny summon? (that would be cool)
ok bye bye have a good day :)
I'm glad you like it!! 😊 It would be super helpful if you even Wishlisted it on steam! I will also be doing some free codes for the game on the Discord when it comes out, so take a look out for that 🙂
Haha a bunny summon sounds fun!! Good idea 😊
If you make a summoner hybrid build (you can use any second build) you will win, I love the summoner build so much, would recommend summoner mager, like pyro mage, it goes pretty hard
Yeah the summons are super useful!! Not sure if they need to be weakened a little or not 🤔 pyro mage is a good idea! That would be a useful summon!
Are you planning to add Russian localization and is there any way to help you with this?
Yes I would love to add localisation - if you join our discord I will post there when I plan to do it, and I would love any and all help 😊
bug report (v2.5.2)
mechanical bow correctly returns to hand and uses no energy after dragging onto an enemy card with no arrows in hand; however, it still adds two temporary training bows each time.
screenshot

playing on Safari / Apple MacBook Pro
Thank you ! 😊
This has now been fixed 😊
Maybe due to the new "arrow cancel" mechanic, this bug still exists. I like the continuing graphics improvements!
ah true! That's a good pickup 😅 I'm glad you're liking it 😊
This is fixed now?? 🤞
This was very close to working on mobile but it doesn’t
Yes it shouldn't be much of a change when I release a mobile version!! ☺️
Dear devs. i have found a bug, if you use the mechanical bow without any arrows, no turns wasted, it returns, and does its ability, basically a dupe
Ah, thank you for letting me know! I'll make sure to fix that 😊
Btw i won the game :D
That's great!! Well done 😊 It seems the Beach deck is significantly easier than the forest or cave!
This has now been fixed 😊
When i click the run game button, the screen turns black. :(
and can you please add fullscreen :D
I'm sorry you're having that issue!! Have you tried downloading it? That version might not have the same trouble - otherwise, what browser are you using so I can test? 😊
Google Chrome
Hmm, that's what I normally play on 🤔 I'll look into it for you!!
Alot of fun!
Thank you! Im glad you like it 😁
Enjoyable game although knifes felt a bit stronger than the other paths.
Well done!! You crushed it 🥳
I'm glad you like it - knives are definitely one of the stronger build options, especially if you get the right cards for it!
awesome game ill play it tomorrow and try to beat beach
Thank you! Good luck 😊 let me know how you go!
I unfortunately have no idea what triggered this glitch, but I was messing around with my coins in the cave and the darkness started flickering.
Oh and the flickering darkness continues to the beach
Ah thanks for letting me know! I'll mess around with some coins and see if I can work it out 😊
very good game
Thank you!! Keep a lookout for any future updates 😊
Summons are really strong currently
Great game by the way.
I'm glad you like the game! 😊 Haha yeah it's much harder to win without using any summons - My current balancing strategy is to make every option overpowered, and work from there!
My game crashed upon using the card that instatly finishes status effects
Here is log
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oDeck:
Push :: Execution Error - Variable Index [0,1] out of range [1,1] - -7.l_stun(100027,1)
at gml_Script_scrPerformCardAction
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scrPerformCardAction (line -1)
gml_Object_oDeck_Step_0
Oh no! Thanks for posting that, I should be able to get that fixed quickly 😊
This should now be fixed 😊
You can right click on a stack and it will take a coin off! You can also do this while holding a stack
I found an error when you kill an enemy with club and there is another enemy you keep the club and keep the energy
Oh that's a good pickup! Thanks for letting me know!
That should be fixed now!
Can you please explain the difference between the Launch files? The 2.4.0 version (with the little controller icon) does not run for me in Windows. It opens but when I click on the deck it doesn't do anything. The other versions run, but are limited to a fixed window size. Please advise, thanks
Hey there! The 2.4.0 file should be a Windows .exe, which should just run normally! I know that clicking on cards is not fully reliable at the moment, so maybe give it another shot to see if clicking on the deck starts the level!
The other file is a html file to run the game in browser 😊
I've never been able to run the Windows version. I can't get past the first screen where you select the Meadow. Nothing happens when I click it. Thanks
Thanks for letting me know! I'll take a look at fixing that for you quickly 😊
I've tried to fix this in the latest version 😊
also one more idea if you can i would like to see how this would work in an endless mode
I like it! I am hoping for the final version for the level order to be a bit more random, which would also make an endless mode easy to add! 😊
I also like the newest update
I'm really glad you like it! I'm planning to keep making more updates, and eventually a full release with more levels!
I have a good Idea for something to add as a item "pouch" what it could do is allow you to gain an extra card per turn but it destroys itself until the battle has ended. one of the downsides should be that you lose a move every turn
Ooh that's a great idea! It sounds a bit overpowered potentially, but a temporary upgrade card could be really cool 😁
letssssss gooooooooo!!!
😎
This is a really fun game and I love how many different card types there are! IDK if it is possible but it would be great if the game saved when the tab was closed.
I'm really glad you like the game! That's a good suggestion, I will try to add that soon 😊
This should now work! 😁
suggestion: add a coin clean up
Ah, good idea! Just an auto stack feature? Maybe just at the end of a round?
A little bag to put them in might be nice. Doesn't even have to be auto pick up. Coin stacking is fun but I found the board getting a bit cluttered after a bit.
That's a fun idea! I might make it an item you can get from the shop, purely for convenience