I liked the game, its graphics are pretty and consistent, and the basic mechanics feel balanced and solid. The little bugs crawling around the table make it seem more real and alive. Some things I noticed:
Bugs: - Blight doesn't seem to be working. It heals the enemy by one each turn. - Reflection attack <-> health switch seems bugged for Shark. Does it take max health?
Balance issues: - Health or armor at the start of battle seem worse than an extra card each turn. - Several single enemy battles made Crazy Dart useless during the early game (or maybe it was the meadow deck). - Batch unlocks give the game some replayability, although some initial cards felt a little useless without proper synergy. - The hammer (1 weakening + 1 armor per enemy) feels a little on the weak side for a rare/yellow. At least if I didn't misunderstand its description. (I don't recall and can't check its name.)
Neutral: - The battles are short enough, which makes the game more dynamic. On the other hand, the synergies didn't feel OP and broken. It gives the game a more down-to-earth feel but it may be a little less satisfying. It also makes Time Rush not very appealing as the debuffs never stack very high.
Positive: - Artist's Clay copies modified stats, which is nice.
Potential features: - Maybe a skip card 'rewards' option, although I suppose forcing a choice might be intended. The chances for discarding useless cards happened often enough so it wasn't that bad. I went for a small (weakening, ~8 cards) and a bigger build (ranged + summons) and both worked well. - A successful runs record to view past decks might be nice. - It'd seem the cards get added to the collection on use rather than on obtaining/unlocking, but I could be wrong.
1 usually how long for you to make 1 deck? i rlly cant wait for the next update!
2 can you say like when i give you an idea you will response like "hmm maybe ill use this for the next update" or smtg, cuz i rlly want to be credited to this game i really like. Wont stop giving ideas until credited!
ummm the game is uhhh maybe | roguelike, dungeon crawler, bullet hell, boss fight, RPG. if you have any ideas, pls tell me, no need to reply now, you can reply to me later
More card ideas for the castle deck. P.S copy paste this and the other message cuz i will delete this message, talk to me everytime here
btw circle=card trap card type. Magic=deck swap card type
Knife-Vampire's Tooth |every activated knife heals the player by 1| just reminding you
circle-Monster trap |enemies that attack this card will be captured, release the enemy on death, damaged by the captured enemy damage every turn| 9 health
bow type?-Throwing glove |use any weapon for ammunition, ignores thorns| for this card, just like bow but this card can use knifes, maces and swords for the arrows
Magic-idk yet the name |Heals half health but double enemy damage|
Ring-Ring of stealth |every weapon used will ignores thorns if on hand, discarded after 3 turns in hand|
Shield- Thorny Shield |add 1+ thorns and 3+ defense to the player| Player THORNS thorns will gone after 1 turn
To Incinious: a whole deck idea, i will delete this message after i see you reply so not much people know about this. P.S pls credit me if you use this one whole deck idea, and i will be your update ideas.
Number 1: how to get the deck. so there will be me, a guy with a cat head half robot. there will be an ummm you know, like the button to talk to the green guy to take challenge, it will be |???| and you can talk to me after defeated the DUNGEON deck, then you can receive the deck from me
Number 2: the deck. it will be the castle deck, have an ummm the CHALLENGE like rogue wave on beach deck (idk what you call it) it will be |Trap, have a chance to launch an object like the fireball each time you play a card|
Number 3: Enemies. idk how you increase the damage of enemies each deck, so i will type the damage if this deck is the first deck to start.
1-Bat |Vampiric damage| 3 attack, 18 health
2-Living Armor |Will summon a cold soul on death| 5 Damage, 15 health, 5 Shield
3-Cold Soul |Deal 2 ice effect on Summon (just like ice effect player give) | 2 Damage 10 Health
4-Skeleton Archer |Ignores thorns| 4 Damage 17 health
5-Guardian | Summons an ally when drawn, 3 shields to all ally every turn| 3 Damage 15 health 10 shield
6-Nimble Mice |50% Chance to dodge an attack| 2 Damage 10 Health
Number 4: Boss.
-Vampire |Damaged summon will turn into a Mini Vampire, Vampiric damage| 5 damage 25 Health
-Mini Vampire, just like bat
Number-5 Cards, ig there will be much Vampire damage Card
-Summon: Vampire Golem |Deals Vampiric damage to enemies| 2 Damage 4 Health (not rlly recomended tho)
-Knife: Vampire's Tooth |every knife used heals 1 for the player| 3 Damage. for this card, when you have 5 knife in hand and you use vampire knife first, Heal 5 Health, if you have 7 knife in hand, heal 7 health!
i dont really have ideas for card, ig this will bring much inspiration. Welp, im off to dungeon deck! this is my idea as a fellow game developer! :)
i played no rewards challenge and got card launcher, i verify it 5 times so the damage per card is 7, i have 8 cards on my hand with card launcher, 7x7=49 OP!!
the arrow animation when you use card launcehr is slow, so the enemy is already damaged but the arrow is still there, its a bug ig. cuz idk how to report bugs, ill just tell it here
the game is really fun but the bosses are really hard specifically the raccoons i've lost lots of really good runs because they do so much damage and the thorns as well sucks
Playing in the browser stores your save data in the browser cache. Your browser may be resetting the cache each launch. Try getting the demo on Steam if you want to make sure your save data doesn't reset 😊
Time rush resolves any effects on cards immediately. So if a card has multiple burn levels, it will receive all the damage from that burn immediately, and the burn effect will be removed. Some effects this is not useful for, such as blight
also, i rly like this game! i want to play this with my friends, i mean like i fight each other with this card game. oh no! i dont ask you to make this a 1v1 with other player, im just asking if i can make my own one with my own drawings just to play with my family and friends, can i?
still dont get it, if 1 damage for each card in hand, so when my turn, i will have 5 card but the badger damage is still 1, but my card is 5, so i dont get it
Great game! Tbh only ploblem i have is when i have tto many arrows and it fillss my deck i am not able to do anything and i just have to sit and take all damage till i lise is this intentional? if not please do something like a discard hand mechanic
Hey there! I'm glad you are liking the game so far! If you have cards in your hand you want to remove, you can manually discard it by dragging them onto the discard pile. I hope this helps! ☺️
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Comments
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I liked the game, its graphics are pretty and consistent, and the basic mechanics feel balanced and solid. The little bugs crawling around the table make it seem more real and alive. Some things I noticed:
Bugs:
- Blight doesn't seem to be working. It heals the enemy by one each turn.
- Reflection attack <-> health switch seems bugged for Shark. Does it take max health?
Balance issues:
- Health or armor at the start of battle seem worse than an extra card each turn.
- Several single enemy battles made Crazy Dart useless during the early game (or maybe it was the meadow deck).
- Batch unlocks give the game some replayability, although some initial cards felt a little useless without proper synergy.
- The hammer (1 weakening + 1 armor per enemy) feels a little on the weak side for a rare/yellow. At least if I didn't misunderstand its description. (I don't recall and can't check its name.)
Neutral:
- The battles are short enough, which makes the game more dynamic. On the other hand, the synergies didn't feel OP and broken. It gives the game a more down-to-earth feel but it may be a little less satisfying. It also makes Time Rush not very appealing as the debuffs never stack very high.
Positive:
- Artist's Clay copies modified stats, which is nice.
Potential features:
- Maybe a skip card 'rewards' option, although I suppose forcing a choice might be intended. The chances for discarding useless cards happened often enough so it wasn't that bad. I went for a small (weakening, ~8 cards) and a bigger build (ranged + summons) and both worked well.
- A successful runs record to view past decks might be nice.
- It'd seem the cards get added to the collection on use rather than on obtaining/unlocking, but I could be wrong.
Hi incinious! i wana ask 2 questions!
1 usually how long for you to make 1 deck? i rlly cant wait for the next update!
2 can you say like when i give you an idea you will response like "hmm maybe ill use this for the next update" or smtg, cuz i rlly want to be credited to this game i really like. Wont stop giving ideas until credited!
ummm the game is uhhh maybe | roguelike, dungeon crawler, bullet hell, boss fight, RPG. if you have any ideas, pls tell me, no need to reply now, you can reply to me later
hey incinious! do you have ideas for a boss ability? i need a dark power ability for my game (not in itch), pls share some idea!
to people who read this: if you have an idea too, pls tell me
No I don't have any ideas, what type of game is it?
maybe a ability to make the player weaker or have the weapon heavy
Thx Rando_Racoon! good idea! tell me if you have more ideas!
i dont really know about steam, wut should i do when the game is updated?
Hey there! Any game updates will also be posted here, so you will be able to re-download the latest version 😊
More card ideas for the castle deck. P.S copy paste this and the other message cuz i will delete this message, talk to me everytime here
btw circle=card trap card type. Magic=deck swap card type
Knife-Vampire's Tooth |every activated knife heals the player by 1| just reminding you
circle-Monster trap |enemies that attack this card will be captured, release the enemy on death, damaged by the captured enemy damage every turn| 9 health
bow type?-Throwing glove |use any weapon for ammunition, ignores thorns| for this card, just like bow but this card can use knifes, maces and swords for the arrows
Magic-idk yet the name |Heals half health but double enemy damage|
Ring-Ring of stealth |every weapon used will ignores thorns if on hand, discarded after 3 turns in hand|
Shield- Thorny Shield |add 1+ thorns and 3+ defense to the player| Player THORNS thorns will gone after 1 turn
Nice ideas! Thanks for sharing 😊
OOOohhhhh so if we have bone knife, bone sword, and bone mace, they will make a bone golem!
To Incinious: a whole deck idea, i will delete this message after i see you reply so not much people know about this. P.S pls credit me if you use this one whole deck idea, and i will be your update ideas.
Number 1: how to get the deck. so there will be me, a guy with a cat head half robot. there will be an ummm you know, like the button to talk to the green guy to take challenge, it will be |???| and you can talk to me after defeated the DUNGEON deck, then you can receive the deck from me
Number 2: the deck. it will be the castle deck, have an ummm the CHALLENGE like rogue wave on beach deck (idk what you call it) it will be |Trap, have a chance to launch an object like the fireball each time you play a card|
Number 3: Enemies. idk how you increase the damage of enemies each deck, so i will type the damage if this deck is the first deck to start.
1-Bat |Vampiric damage| 3 attack, 18 health
2-Living Armor |Will summon a cold soul on death| 5 Damage, 15 health, 5 Shield
3-Cold Soul |Deal 2 ice effect on Summon (just like ice effect player give) | 2 Damage 10 Health
4-Skeleton Archer |Ignores thorns| 4 Damage 17 health
5-Guardian | Summons an ally when drawn, 3 shields to all ally every turn| 3 Damage 15 health 10 shield
6-Nimble Mice |50% Chance to dodge an attack| 2 Damage 10 Health
Number 4: Boss.
-Vampire |Damaged summon will turn into a Mini Vampire, Vampiric damage| 5 damage 25 Health
-Mini Vampire, just like bat
Number-5 Cards, ig there will be much Vampire damage Card
-Summon: Vampire Golem |Deals Vampiric damage to enemies| 2 Damage 4 Health (not rlly recomended tho)
-Knife: Vampire's Tooth |every knife used heals 1 for the player| 3 Damage. for this card, when you have 5 knife in hand and you use vampire knife first, Heal 5 Health, if you have 7 knife in hand, heal 7 health!
i dont really have ideas for card, ig this will bring much inspiration. Welp, im off to dungeon deck! this is my idea as a fellow game developer! :)
Wow, this is really detailed. Thanks for the suggestion! I really like the vampire boss concept, and the vampires tooth
i hope you copy paste this, i will delete this tommorow
what happened to deleting this💀
i played no rewards challenge and got card launcher, i verify it 5 times so the damage per card is 7, i have 8 cards on my hand with card launcher, 7x7=49 OP!!
btw pls update this cuz
I LIKE THIS GAME SO MUUUCCCHHHH
btw i have an advice for the boss run challenge:
-after defeating a boss get a token
-after defeating a boss, a shop apears
-the boss will only summon cards from their deck
so it wont be so hard
Ah good ideas! I can look at adjusting it
is champion scabbard ring card does anything? i dont see the use of that, only make we dont have any sword in hand, ig the same for card trap
While you have the champion scabbard in your hand, swords don't count towards your hand limit
oooooooooohhhhhhh
torn cards arent discarded? wdym is this a joke?
i see there are teared card in the full version, that is not tranparent, but teared a bit, what do that does?
The torn cards aren't discarded when used 👍
pls make more decks cuz i already defeat all of them
Wow well done!! I want to add more decks in the future. Did you have any suggestions?
Update ideas:
-make a way to restart the whole journey
-make the yellow developer (you) become more incinioucy hehe
-make we can talk to the NPC without restarting the game
-snow deck/ice deck/ or a deck with ice
thats my idea, bc i relly like this game :D
Thanks for the ideas! 😊
what is the transparent card on full ver?
The transparent "glass" card can be played without using up a move 😊
the arrow animation when you use card launcehr is slow, so the enemy is already damaged but the arrow is still there, its a bug ig. cuz idk how to report bugs, ill just tell it here
Thanks for letting me know! The recommended way to report bugs is in the Discord
yeay! i got the full version now! i really like this game incinious! thx!
Thank you for getting the full version, I'm glad you like the game! 😊
how many of this type of game do we really need?
10 hahaha
use daggers n reflection for EZ win
daggers is too OP i think, my data restarted and i win all the 3 decks with daggers in 1 run.
I also figured out a really op strat reflection + corpse sword = 20 damage with one item
or just use reflection on an weak attack but op defense and an sword to kill it in 2 turns
true
the game is really fun but the bosses are really hard specifically the raccoons i've lost lots of really good runs because they do so much damage and the thorns as well sucks
also, why im always restarted? i play on browser then i close the game, and tommorow, when i open again, its all gone! why?
Playing in the browser stores your save data in the browser cache. Your browser may be resetting the cache each launch. Try getting the demo on Steam if you want to make sure your save data doesn't reset 😊
what does time rush card (not the secret time Card) what does the time rush card do?
Time rush resolves any effects on cards immediately. So if a card has multiple burn levels, it will receive all the damage from that burn immediately, and the burn effect will be removed. Some effects this is not useful for, such as blight
also, i rly like this game! i want to play this with my friends, i mean like i fight each other with this card game. oh no! i dont ask you to make this a 1v1 with other player, im just asking if i can make my own one with my own drawings just to play with my family and friends, can i?
Sure! Feel free to do that
yeay! thank you!!
i dont get it... how do bad badger works?
The badger will gain 1 attack for every card you have in your hand. So if you have 3 cards in your hand when it attacks, it will deal +3 damage!
still dont get it, if 1 damage for each card in hand, so when my turn, i will have 5 card but the badger damage is still 1, but my card is 5, so i dont get it
i use repeater bow and why dont the arrow get shot twice? or is it double shot hitting twice and repeater shooting every enemy :/
Double shot will shoot an arrow at an enemy twice, but the repeater bow will shoot an arrow at every enemy
what does blight
Blight temporarily reduces an enemies health by an amount, but it reduces by 1 every round
i got a card called time when i was heal spamming :/ (using defense and healthcare to get full hp) is that a glitch?
That isn't a glitch! It's a secret card that is given if a round has taken a certain amount of time, which lets you finish it off with one card!
can u make it easier to stop a game? i accidently picked 5 healing items :/
You should be able to exit a run at any point through the pause menu
Great game!
Tbh only ploblem i have is when i have tto many arrows and it fillss my deck i am not able to do anything and i just have to sit and take all damage till i lise
is this intentional? if not please do something like a discard hand mechanic
die*
Hey there! I'm glad you are liking the game so far! If you have cards in your hand you want to remove, you can manually discard it by dragging them onto the discard pile. I hope this helps! ☺️
OH i forgot about that XD
I LOVE THIS GAME RRRRRRAAAAAAARRGHHHHHHHHHHH
Lag is bad sometimes :(
else 10/10
game window isn't fully loading, looks like this for ~ 5 min before snapping to full window
also fullscreen looks like
and resets non-fullscreen to looking like the first image please fix
also the cards are broken
I love the game but I never have the right cards to beat the second Deck
I one-shot final boss with quadruple stamped card launcher