Hiya! Do you think it'd be possible to implement language choices? I'm thrilled that you updated the game with new content, but now it automatically sets itself to french without giving me the option to switch it back to english, and the cards description is so long that it gets cut off. Cheers!
Isn't really a bug, but there is a semi-way to cheat the game, Only involves Reanimate, and third hand as its main cards. You can essentially give yourself infinite turns if you limit your hand size. Maybe try to make it so thirdhand appears after so many cards are in the deck, or it cant be pulled by reanimate.
That one is a good combination, although it should be harder to use now that your cards aren't shuffled back into the deck until your turn is over. I'd be interested to hear your strategy for getting infinite moves using them 🤔
Ancient rune shows phoenix heart as an option but clicking on it crashes the game.
Love the game though! I've been using wands a lot recently, but golem summoning is still really overpowered even with the nerf if you get the healing or armor golems and then just keep picking up artist's clay, since the golems will constantly boost each other and the player.
Just played for the first time since the Major Demo Rework, and I love the game changes as well as the balance changes. I played a knife deck again, as I wanted to see the effectiveness of the knife lover nerf I suggested, and it actually felt well balanced. I loved the elegance of the wording, and the rewording on healthcare is also much appreciated. I really enjoy the design and my current favorite deck is a golem deck, I also really like the reduced cost of rerolls as it allows me to feel more freedom in my deck. Super excited for the full release!!
I seriously wish there were some Thunder related cards, like a Thunder Sword, dealing like 3 Damage and also having a chance to "Stun" an enemy, skipping their next turn.
Fun fact, in the original demo there were quite a few cards that "stunned" the enemy, but playtesting showed that it was much too powerful to be able to stop an enemy attacking so easily. I do like the idea of "Thunder" cards though, but might need to have some different effect
Not a glitchy witchy! That is a very spooky one too 😂 I think it is probably related to the textures loading in web - see what happens if you refresh the page?
Went away after a couple refreshes of the page so it might just be me. But thought it was interesting to share nonetheless. Very spooky! Maybe this is what the halloween update can be? 😂
Uh I don't know if its just that I'm on Chromebook buuuut in level 1 after the "Tutorial", whenever I use the touchscreen to equip the sheild, the game just stops working.
Great update! I'd say the demo is looking polished and a great advert for the game. I really like the mixing of the deck order - the seagull is a good boss, but knowing it's the final one every time makes it easy to beat with certain decks (reflection wrecks it pretty fast, but has more trouble with other creatures and bosses).
If I could make a suggestion: adding some hint of a larger story/mystery to the intro and ending of the demo seems to be a common way to hook players to buy the full game. The only thing missing from the current demo is a sense of "wait, where's the rest? What happens next?"
That's a good suggestion about the story / mystery - I've tried to only capture a part of it for this demo, but maybe the popup at the end isn't enough.
This update should make the beach no longer always the final deck! Hopefully that makes it a bit more interesting each run.
Yes that's not just you 😊 enemies will choose between you or your summons to attack - if you have a summon with the "targeted" status, then enemies will only attack that summon.
been playing this for hours lol, I wish the cards were smaller or you could zoom out or something when they no longer fit in the screen, also some of the card descriptions are kind of confusing, like the healthcare mentioning “health” twice but meaning the player’s health as opposed to the cards health, i misunderstood a few card descriptions actually but yeah rly fun
Thanks for those suggestions. I think adding a way to scale the cards will definitely be good. Also a good note on the healthcare! I'll see if I can make the description less confusing
been playing this, absolutely love it. Would say, the knife deck you can fairly consistently build is a bit too strong. the summon who heals each time you use a knife coupled with bladed wand makes thorns insignificant. Also blows through the seagull boss because the discard mechanic is ignored by knives. Really have enjoyed everything about the game otherwise though. Knives are just a bit too strong imo.
Thanks for playing! I'm glad you've been enjoying it 😊 Knives are really powerful at the moment, but they're also very fun. I'll have to think of a way to balance them a bit more without losing that fun aspect
you could add a limit to how much healing the summon does, or reduce the bladed wand damage. It'd be a bit wordy, but in my opinion the biggest problem isn't the damage of the knives but the consistency/durability they have. If you reduce the draw from bladed and add a limit to the summon, it'd be fine. Maybe it could read something like "Whenever you play a knife, restore one health and this minion loses one health" So if you keep it up on the board it still has a limiter.
FYI the limit to the knife summon seems not to be functioning. If I understand the card-text right, he should be losing health as he heals, and heal only up to 3 health (or whatever his health is at the time knives are activated). For me, all copies of the knife summon are healing an unlimited amount, and not suffering any health loss from healing.
Been loving all the updates and getting more and more excited for the final product.
A couple of (albiet personal) gripes though:
1. The aspect ratio change/card size growth that happened amidst some update ago makes the screen feel a lot more cluttered and a lot more stifling. I feel like I have a lot less leniency with the exact places I'm putting cards and it also is a big of a strain on my eyes lol. I would literally give you my firstborn child to have this changed. 😂
2. I miss the old reroll button or at least its location, the current one's hitbox is placed in a way that it feels like it has to be really precise and just generally it can get almost hidden by your card deck especially as said deck increases.
3. The change to implement different cards to use in your starting deck is really cool but it makes it harder to specialize a deck. This is less detrimental on the whole to me but just something to note as especially when you get a bad set of starting card options.
Also just wondering how many stages you anticipate to be in the final version! Excited to see it continue to progress!
This is really helpful feedback! Thank you for sharing! It sounds like adding an option for changing the size of the cards in the settings would be worth it 🙂
Currently the full game has 9 decks to beat! I want to add more to it after launch as well 😁
Hey, the game is really fun, great work! Having worked on my own card games I have a special appreciation for the great card feel. Dragging them around and playing them feels very satisfying! I noticed a few things that you might or might now be aware of: - The player doesn't get to see the card they receive from the altar after sacrificing 3 cards, which doesn't feel right - I can sell the Curse card for money (this might be intended, but I was surprised) - Baby spider's textbox is "No additional effect", I think it's better to just leave it blank then - There was a typo at the end: "Game Overe". Yes I lost in stage 3 :') Overall great job, excited to see where this goes!
I love the level of detail. Small things like the animated coins that can be tossed around, the little bug which is carrying the coins around, the free placement of the cards, some animation for special events like the rogue tide.
In this game is surely a lot of heart and soul of the developer. Wishlisted the game and can't wait for the full release!
Happened upon this game as I started analyzing games and game design.
I really enoyed the game! It has simple, yet non-standard card mechanics, and I enjoyed building my deck and fighting the various monsters.
My only criticism is that there was no music during gameplay, and that some cards like the bows were dead weight in a deck without arrows.
Also while the style is pretty interesting, somethimes the cards seem illegible with the white numbers merging with some of the graphics. I've also noticed that the text for the sacrifice event overflows.
Hey there, thank you for playing! I'm glad you like the game 😊
I appreciate you taking the time do give your feedback! Thanks for spotting the event text overflow, I'll make sure to fix that! I didn't realise the white numbers were merging! Did you have an example of where this happened the most? Thank you 😊
I also almost got stuck on the start of the game. The misunderstanding comes from using the same icon for dragging the card during initial deck creation, and "starting game". It's not clear you need to drag the cards to the bottom of the screen, and I instead tried double clicking or clicking and then clicking the arrow. Consider using a different type of element, or an arrow that moves between a selected card and the bottom of the screen.
Hey cool games mate!
Couldn't wait for the full version, the game have so much potential.
I really liked the sound and the little detail you put into the game, but theres one problem the game is way to quiet when you're doing nothing try adding a background sound to make it feel like you're in a bar (the game background) or something. Everything else is great! Keep it up mate!
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Do you guys see anything abnormal here? I don't think so! perfectly normal and fun game :D
Hiya! Do you think it'd be possible to implement language choices? I'm thrilled that you updated the game with new content, but now it automatically sets itself to french without giving me the option to switch it back to english, and the cards description is so long that it gets cut off. Cheers!
Hey there! I didn't realise it would be setting the language to french 😯 I'll upload a version that is English 😊
This should be uploaded now, let me know if it's still an issue! 😊
It works perfectly! Thank you for the quick fix!
its a awsome game. It would be cool cause it actually looks like a board game, so i wouldnt be sprised if they realesed somth just like this!
Anyone know how to get past racoons in forest deck
The racoons are very tough - I would recommend using a powerful bow! 😊
Thanks so much!!
When will it be available for mobile?
I would love to make a mobile version! I don't have immediate plans on when though, but hopefully after the initial steam release 😊
I’ll be looking forward to future releases, thanks for listening!
Isn't really a bug, but there is a semi-way to cheat the game, Only involves Reanimate, and third hand as its main cards. You can essentially give yourself infinite turns if you limit your hand size. Maybe try to make it so thirdhand appears after so many cards are in the deck, or it cant be pulled by reanimate.
That one is a good combination, although it should be harder to use now that your cards aren't shuffled back into the deck until your turn is over. I'd be interested to hear your strategy for getting infinite moves using them 🤔
Shut up Devon >:C MY ASTISTS CLAY ARMOR GOLEM IDEA IS BETTER
zip it alex, bbg <3
Devon Garrison Mendoza, I did not consent to my name being used online, you will hear from my lawyers.
Good luck in court.
Ill see you next A day bbg <33, remember, I exist..
i enjoyed the game simple but fun
I'm glad you liked it! 😁
it was fun
Thank you! 😊
Ancient rune shows phoenix heart as an option but clicking on it crashes the game.
Love the game though! I've been using wands a lot recently, but golem summoning is still really overpowered even with the nerf if you get the healing or armor golems and then just keep picking up artist's clay, since the golems will constantly boost each other and the player.
Thanks for letting me know! I'll fix that quickly ☺️
This should be fixed now 🙂
pretty hard but fun
took 8 attempts to complete
awesome
Thank you! I'm glad you liked it ☺️ well done beating the demo in only 8 attempts!!
This game has come so far since the demo I love this project. Keep up the good work
Thank you so much! I appreciate it 😊
Just realized you can make a deck with no weapons xD
About to go down that pacifist route lol
Just played for the first time since the Major Demo Rework, and I love the game changes as well as the balance changes. I played a knife deck again, as I wanted to see the effectiveness of the knife lover nerf I suggested, and it actually felt well balanced. I loved the elegance of the wording, and the rewording on healthcare is also much appreciated. I really enjoy the design and my current favorite deck is a golem deck, I also really like the reduced cost of rerolls as it allows me to feel more freedom in my deck. Super excited for the full release!!
Thanks for coming back to play it again! Your feedback was really helpful, and I'm glad you like the changes that were made 😊
I seriously wish there were some Thunder related cards, like a Thunder Sword, dealing like 3 Damage and also having a chance to "Stun" an enemy, skipping their next turn.
there are some thunder related stuff, but im pretty sure most of them only stun
Fun fact, in the original demo there were quite a few cards that "stunned" the enemy, but playtesting showed that it was much too powerful to be able to stop an enemy attacking so easily. I do like the idea of "Thunder" cards though, but might need to have some different effect
What about, like, it does a random (high) number of Damage, but when played, they discard a card from your hand, maybe?
You could still abuse it and fill your deck with filler, and a bunch of stunning cards so its more likely to discard the filler.
uh oh stinky
another glitchy witchy :3
Not a glitchy witchy! That is a very spooky one too 😂 I think it is probably related to the textures loading in web - see what happens if you refresh the page?
It's so funny to me that, for once, my janky setup (Firefox on an m2 Mac with 8gb Ram) isn't getting any of the glitches people are posting.
Well, that's new!
Wow! That's the first time I've seen that 🤔 Did you get any errors?
Went away after a couple refreshes of the page so it might just be me. But thought it was interesting to share nonetheless. Very spooky! Maybe this is what the halloween update can be? 😂
Haha great idea! The game becomes haunted 😂
I've tried to fix this by reducing the texture atlas count. Let me know if it happens again 😊
Ive had this bug a lot, i didn't pay too much mind to it thinking my chromebook was underperforming, this is by no means new 🤣
Is it just me since I'm on Chromebook but when I fullscreen the game just turns black and freezes?
That's very strange 🤔 I'll take a look into it to see if there's anything I can do about it
This should be fixed now 🙂
thanks! it's so cool of you to talk and work with your community!
No problem! It's super helpful to be given feedback like this!
Uh I don't know if its just that I'm on Chromebook buuuut in level 1 after the "Tutorial", whenever I use the touchscreen to equip the sheild, the game just stops working.
Thats not great! I don't have a Chromebook to test on, but ill take a look using chrome to see if I can fix it 🙂
Thank you! Even with the little amount of gameplay I got in, I think its really fun!
Great update! I'd say the demo is looking polished and a great advert for the game. I really like the mixing of the deck order - the seagull is a good boss, but knowing it's the final one every time makes it easy to beat with certain decks (reflection wrecks it pretty fast, but has more trouble with other creatures and bosses).
If I could make a suggestion: adding some hint of a larger story/mystery to the intro and ending of the demo seems to be a common way to hook players to buy the full game. The only thing missing from the current demo is a sense of "wait, where's the rest? What happens next?"
Thank you! I'm glad you're enjoying the update 😊
That's a good suggestion about the story / mystery - I've tried to only capture a part of it for this demo, but maybe the popup at the end isn't enough.
This update should make the beach no longer always the final deck! Hopefully that makes it a bit more interesting each run.
is it me or is the combat inconsistent? like sometimes they target my monsters and some times they skip them and target me
Yes that's not just you 😊 enemies will choose between you or your summons to attack - if you have a summon with the "targeted" status, then enemies will only attack that summon.
so a no damage run is basically all luck based
If you are trying a 'No Damage run', using Defense is the best way to go to not take any damage
been playing this for hours lol, I wish the cards were smaller or you could zoom out or something when they no longer fit in the screen, also some of the card descriptions are kind of confusing, like the healthcare mentioning “health” twice but meaning the player’s health as opposed to the cards health, i misunderstood a few card descriptions actually but yeah rly fun
Thanks for those suggestions. I think adding a way to scale the cards will definitely be good. Also a good note on the healthcare! I'll see if I can make the description less confusing
been playing this, absolutely love it. Would say, the knife deck you can fairly consistently build is a bit too strong. the summon who heals each time you use a knife coupled with bladed wand makes thorns insignificant. Also blows through the seagull boss because the discard mechanic is ignored by knives. Really have enjoyed everything about the game otherwise though. Knives are just a bit too strong imo.
Thanks for playing! I'm glad you've been enjoying it 😊 Knives are really powerful at the moment, but they're also very fun. I'll have to think of a way to balance them a bit more without losing that fun aspect
you could add a limit to how much healing the summon does, or reduce the bladed wand damage. It'd be a bit wordy, but in my opinion the biggest problem isn't the damage of the knives but the consistency/durability they have. If you reduce the draw from bladed and add a limit to the summon, it'd be fine. Maybe it could read something like "Whenever you play a knife, restore one health and this minion loses one health" So if you keep it up on the board it still has a limiter.
Oh nice, those are really good ideas! I'll make those changes 😊
FYI the limit to the knife summon seems not to be functioning. If I understand the card-text right, he should be losing health as he heals, and heal only up to 3 health (or whatever his health is at the time knives are activated). For me, all copies of the knife summon are healing an unlimited amount, and not suffering any health loss from healing.
Ah thank you for noticing, I'll fix that issue 😊
NOOOO THE GOLEM DECK GOT NERFED
They had too much power 😂
I love this game, was very determined to beat the beach deck. I hope this gets more updates! Maybe an endless mode :D
Thank you for playing! I'm glad you like it. I'm hoping to continue to update the full version once it releases on steam 😊
Been loving all the updates and getting more and more excited for the final product.
A couple of (albiet personal) gripes though:
1. The aspect ratio change/card size growth that happened amidst some update ago makes the screen feel a lot more cluttered and a lot more stifling. I feel like I have a lot less leniency with the exact places I'm putting cards and it also is a big of a strain on my eyes lol. I would literally give you my firstborn child to have this changed. 😂
2. I miss the old reroll button or at least its location, the current one's hitbox is placed in a way that it feels like it has to be really precise and just generally it can get almost hidden by your card deck especially as said deck increases.
3. The change to implement different cards to use in your starting deck is really cool but it makes it harder to specialize a deck. This is less detrimental on the whole to me but just something to note as especially when you get a bad set of starting card options.
Also just wondering how many stages you anticipate to be in the final version! Excited to see it continue to progress!
Thanks for playing, I'm glad you like the game 😊
This is really helpful feedback! Thank you for sharing! It sounds like adding an option for changing the size of the cards in the settings would be worth it 🙂
Currently the full game has 9 decks to beat! I want to add more to it after launch as well 😁
I make thousan little guys :3
honestly haven't played this game in so long, best addition got to be the lil guy that stacks ur coins. 😂
Thanks for coming back! Haha he's very helpful 😂
knife builds blow everything else out of the water after multiple play throughs now its a breeze for them and a chore with any other strategy I tried
Nice job! You can make a really powerful knife build ☺️ they are a bit harder to use against thorns though 🤔
I put 1-2 summons in that heals on knife use
Hey, the game is really fun, great work!
Having worked on my own card games I have a special appreciation for the great card feel. Dragging them around and playing them feels very satisfying!
I noticed a few things that you might or might now be aware of:
- The player doesn't get to see the card they receive from the altar after sacrificing 3 cards, which doesn't feel right
- I can sell the Curse card for money (this might be intended, but I was surprised)
- Baby spider's textbox is "No additional effect", I think it's better to just leave it blank then
- There was a typo at the end: "Game Overe". Yes I lost in stage 3 :')
Overall great job, excited to see where this goes!
Wow this is great feedback! Thanks for taking the time to share it ☺️ I'll make sure to make those changes!
It's a fun game and I really love the cards art and also the sounds
keep going
Thank you! ☺️
I love the level of detail. Small things like the animated coins that can be tossed around, the little bug which is carrying the coins around, the free placement of the cards, some animation for special events like the rogue tide.
In this game is surely a lot of heart and soul of the developer. Wishlisted the game and can't wait for the full release!
Wow thank you so much! I'm really glad you like the game, and thanks for Wishlisting it ☺️
Really fun, I wish i could skip the "choose a card" phase, but i'm sure it adds some level of strategy that other people enjoy.
Thanks for playing! I'm glad you enjoy it ☺️
Happened upon this game as I started analyzing games and game design.
I really enoyed the game! It has simple, yet non-standard card mechanics, and I enjoyed building my deck and fighting the various monsters.
My only criticism is that there was no music during gameplay, and that some cards like the bows were dead weight in a deck without arrows.
Also while the style is pretty interesting, somethimes the cards seem illegible with the white numbers merging with some of the graphics. I've also noticed that the text for the sacrifice event overflows.
Overall, great job!
Hey there, thank you for playing! I'm glad you like the game 😊
I appreciate you taking the time do give your feedback! Thanks for spotting the event text overflow, I'll make sure to fix that! I didn't realise the white numbers were merging! Did you have an example of where this happened the most? Thank you 😊
This seems like a really fun game but unfortunately I can't figure out how to play it. I think you should consider adding a tutorial.
Thanks for the feedback ☺️ I'll definitely add a tutorial in the future!
I also almost got stuck on the start of the game. The misunderstanding comes from using the same icon for dragging the card during initial deck creation, and "starting game". It's not clear you need to drag the cards to the bottom of the screen, and I instead tried double clicking or clicking and then clicking the arrow. Consider using a different type of element, or an arrow that moves between a selected card and the bottom of the screen.
That's very useful feedback, thank you ☺️
I think I figured it out lol
very engaging game I still think it could use a tutorial but other than that its really enjoyable and fun
good job :)
Incredible game! I've been playing for an hour.
Wow that's awesome! I'm glad you like it ☺️
I don't understand how to play ;-;
nevermind, ive got it
I'm glad you worked it out ☺️ have fun!
An endless mode woudl be awesome! Super fun!
Thanks! An endless mode sounds good! I might work on adding that after launch 🙂
fun game uploading my run on youtube... so close to halfway mark
I'm glad you like the game 😀 let me know when your video is uploaded so I can take a look!
Awesome! I'll have to give it a watch ☺️
all uploaded linked below
Hey there, thanks for playing! It was nice to watch your video 😊
That's a good suggestion of adding in some background sound! I'll add that in!
When I played reanimator, the game immediately froze and I couldn't do anything :(
Very fun tho, just a slight issue
Thanks for letting me know! I'll upload a fix for that soon 🙂
This should be fixed now 😊