Really cool game. I had a lot of fun playing through the first dungeon, but I did run into something you may want to address. As soon as I started the next dungeon my hand opened with 5 bows and nothing else. I couldn't use the bows because I had no arrows, but I also couldn't draw anything because the hand limit is 5 cards. Essentially I was locked from doing anything.
The game has a lot of promise, and I'm not sure how much would go into fixing this, but I hope my feedback helps!
Hey there! Thanks for playing, I'm glad you like it! If your hand is full with cards you don't want, you should be able to discard some by dragging them over to the discard pile (The X on the left). I clearly need to think of a way to make this more obvious 😬 I hope that helps 😊
Ahh, yes sorry, in the Lucky Draw you just click on one of the cards to choose it. Not very intuitive design, I might make it work in the same way as other things!
Hey there! Thanks for playing, I'm glad you like it 😊 Some enemies have a "Thorns" ability, where if you attack them they will apply damage to you. Bows and Arrows have the bonus effect of ignoring thorns!
The enemies with thorns should have a visual "thorny" outline around their description. This is great feedback though, because it's obviously not clear enough! 😊 I will think of ways to make it more clear
Okay I have uploaded a new update - I think the issue you are running into is caused by there being a long delay as each summon has their turn, but doesn't have a valid target. Let me know if this still ends up causing issues though! Thanks so much, it's really helpful 😊
This is really great! Little bug I noticed, for some reason, if I click off the game, it disappears off my taskbar. So I can't re-open it and I have to close through Task manager. Great game though! Keep up the amazing work!
Thank you! I'm really glad you like the game! Ah that's an annoying bug. I think I may have experienced the same thing - I think in that scenario you should be able to alt+tab back onto the game, but I will look into stopping it disappearing from the taskbar 😊
This is really fun! Great job :D My only suggestions are that using numbers for quick selecting cards in your hand would be super useful. Also highlighting the areas where you can place cards would be great to make the game just a little bit more readable for first time playing.
Oh no, that's really frustrating!! I will take a look at that issue right away! I'm glad you found it fun though 😊 I can't believe you've managed to make it right to the end of the Beach deck!
I absolutely love the concept for this game, and it's not something that I've really seen done right in this genre. I think there are some really promising ideas here, and i would be excited to see more!!!!
I got a bunch of summons, shields and a few buffing cards for a deck with only a sword as an actual weapon. After a couple runs with it, I think the artist's clay should duplicate the actual summon itself with all its buffs/shield/thorns instead of base stats. With the existing summon-support cards (which could be better), it should be balanced. If not, the rarity could be increased since it seems like it should be rare. The game looks like it has a LOT of potential based on how simple yet fun it is right now.
Thank you for the great feedback!! I love the idea of the Artist's Clay including the stats in duplicating! I will try and fix some of those issues you've mentioned too 😊
Update: I just encountered the Armored Golem, which seemed to make my "ally" deck quite a bit more powerful and fun. I hadn't realized that existed when I wrote my original comment, and maybe it didn't, so balancing is all up to you now!
Yeah the Armored Golem does a great job at supporting all your other summoned cards! In the future I'm planning to have more cards like it to combo with them 😊 I'm glad you found it fun!
On the beach against the shy clam and swooping gull, I got to turn 6 and when the golems turn came the game stopped working because (i assume) the golems had nothing to attack since both enemies are invisible
probably just being dumb but i want to clarify, does the heavy hammer remove the enemies weakness and that mallet add it? it seems like they both make the bird animation play so I'm not 100% sure
So far I've enjoyed this, but I wish that at the start instead of choosing 5 cards, I would keep that as an option but also have a prebuilt set of 5 cards, such as a bow-based start or a dagger-based start.
Got another one (made the mistake of going to the caves again and it happened immediately-- thought that one might have been fixed, or maybe this is a new one):
Seems to happen with the tethered bow specifically. Sometimes breaks start-of-turn card draw resulting in a softlock, but not always. Always has the weird offset arrow card, as pictured.
This occurred in the beach, again, during a rogue wave where a shy clam washed up to help a crab. The clam was currently in hiding mode and the crab was dead. It happened when I manually ended my turn with a armor+weakening hammer and a three hands card in my hand with one action remaining at the end of the turn.
Possibly worth noting that there is a bug with the summoned creature damage upgrade card-- it discards your hand but doesn't say it does that in its text. It can also be used to discard the rest of your hand and then return itself to your hand by playing it on an enemy with no summons in play.
Okay, I think I have added in a good fix to prevent this from happening. Thanks for such a detailed description! Hopefully you shouldn't run into it again. 😊
I've also fixed the issue with the Training Course card discarding your hand - it definitely was not meant to be doing that!
That's great feedback! Currently there isn't a way to skip taking cards, as I was trying to work out a good balance between being able to draw your good cards, without being able to discard all bad cards and being really overpowered. The only way to get rid of cards currently is by selling 3 of them at a time in a shop.
It's good to hear that you don't like the current balance of that. I will try to think of some better ways to reduce how clogged your deck gets!
A way to skip cards after battles would be good, but there is always a more interesting way...
Some rogue likes do something like this: merging duplicates to create a better or higher-rarity item of the same type (e.g. I have three clay golems and I can merge them into a stone golem or something). I think this would work well given the relatively inexpensive rerolls after battle. I won't actually recommend this but it's worth trying. Did I mention the game is great?
Ooh that's a very good idea!! I was considering something similar - potentially a Card like the shop where you can sacrifice some cards from your hand for a chance for a higher rarity card 🤔 Now I'll have to think of which would be better.
As fun as the game is, my ADHD cannot handle having a perfect stack of coins and then there being like 1 coin stuck behind my cards, there should be a way to hide cards or just make coins less annoying.
If you mean being stuck behind your hand, I fully agree haha. It's super annoying. I'm planning to add in a fix that will push the coins away from your hand so that they can't get stuck there!
The bug seems to be happened from the card launcher which this happened right after i did that or i think so ( maybe can u add something like "reset encounter" incase this happens (also yes i did try to kill it He doesnt die ) I loved the game ( And just using the card launcher broke the game )
Haha that Baby Spider is unstoppable! I'm so glad you enjoyed the game! Thanks so much for the details on how to reproduce!! That will be super helpful. I'll take a look into that
screenshot of softlockGame did not draw hand when going from store to Mega Shark, softlocking run. No error message this time, and the game is still responsive .
I can examine the enemy card and move coins around and things dim when moused over and move up slightly when clicked. There is no end turn text on the end turn button, but the space is drawn there and dims when moved over but doesn't react when clicked.
Oh wow, that's frustrating. What browser are you trying to launch it in? I will try and test it using the same one to see if I can fix it.
In the most recent update I have added file saving, but I might just remove that from the browser version because it could be the reason it's stopping you from playing! 😊
I was able to sell the golems that were a result of artists clay. Im guessing they shouldn't stay beyond the battle they were duplicated into existence?
haha yes unfortunately the bow and arrow are not super powerful at the moment, although I am currently implementing a balance change which will make them more viable!
This game is pretty good, but I have found a few glitches, most of them listed below. However, one I did find is if an enemy goes too far below 0 health, the health of the enemy becomes NaN, making them completely invincible. Please fix this, as the game is really fun and it's a shame when you lose a run to this.
a few bugs that would be good to fix are the healing fountain glitching and not working, the card launcher completely stopping the game, and sometimes randomly stopping. this is me playing on the browser version.
I wish to let you know that I previously made a comment on a bug within the game.
(Yo dev. There is a bug with the discard pile. After a fight ends, the discard pile goes back into the deck. But, the deck keeps getting bigger and bigger. This happens only after the first boss, and occurs in both the forest and the caves. Plz fix.)
Since then, you updated the game, but I see that the bug is still there. I don't know if you forgot my comment or tried to fix and it didn't work as anticipated or what. I just wanted to re-bring this to your attention. If you could fix this soon, plz do so because the bug makes the game unplayable. Btw, clockwork golem is a nice addition. Now I can have three unique golems. If you are going to add more summons, can you make them all golems? just because there are already three. Anyway, just wanted to let you know a few things. Good work on the game, I love it!
Hey, I've just pushed through an update which hopefully has fixed this issue. Please let me know if you're still getting it, as I can't replicate it anymore.
Dear developers, I'll be straightforward: the game is cool, I liked it!
What I can highlight as pros:
Gameplay mechanics. Card-based "boss-fighting" is not a new genre, but somehow you managed to captivate and interest me in your project!
Great atmosphere! Very cozy and meditative, with unhurried gameplay that draws you in, despite the product being a bit raw. But it already has charm!
The pixel graphics may be a bit rough, but the style is cool and the overall design is very engaging and pleasing to the eye.
I really liked the interaction with the coins, which stack conveniently.
Diversity and originality of items and various things—cool and harmonious!
Regarding the debatable/neutral points:
Music, especially in the opening screen. In the game itself, it's so-so.
The pixel graphics themselves could be simplified and stylized, in my opinion.
The space on the table itself; I'd like more because it gets cramped over time.
What I didn't like at all:
Boring monsters that are quite weak and can't put up a fight after a few battles.
Lack of clear progress, aside from the deck. I'd like some sort of character development, a unique skill, or special upgradable perks that you can develop after overcoming a new conditional level.
Very inconvenient "card holding," there were moments when I was literally trying to catch them.
Lack of any motivation that would allow you to return again and achieve perfection in the game.
Unattractive HUD.
The symbols on the table are very inconspicuous and not intuitively understood at first glance.
As for bugs, in the middle of the game, card covers would occasionally disappear, as well as on some items/skills. The monster cover disappeared after the first use of the "Corpse Sword," as it seemed to me, but if you hit the enemy with it again, the cover appeared.
Considering and understanding that the game is in the early stages of development, I would say that the game is cool and has potential; it needs to be developed! Have a great day and good luck!
Thanks Max, that's really great feedback! I appreciate the effort you've gone to! I'll take a look at those bugs you've mentioned.
Hopefully once I've updated Dungeon Deck further to a point that it becomes a complete game, some of the issues around progression will be addressed! Keep a look out for future updates 😊
Yo dev. There is a bug with the discard pile. After a fight ends, the discard pile goes back into the deck. But, the deck keeps getting bigger and bigger. This happens only after the first boss, and occurs in both the forest and the caves. Plz fix.
← Return to game
Comments
Log in with itch.io to leave a comment.
Really cool game. I had a lot of fun playing through the first dungeon, but I did run into something you may want to address. As soon as I started the next dungeon my hand opened with 5 bows and nothing else. I couldn't use the bows because I had no arrows, but I also couldn't draw anything because the hand limit is 5 cards. Essentially I was locked from doing anything.
The game has a lot of promise, and I'm not sure how much would go into fixing this, but I hope my feedback helps!
Hey there! Thanks for playing, I'm glad you like it! If your hand is full with cards you don't want, you should be able to discard some by dragging them over to the discard pile (The X on the left). I clearly need to think of a way to make this more obvious 😬 I hope that helps 😊
Stuck on the 'Pick a Card' screen, how do I progress?
hey there! You are then meant to drag the card you want down the bottom into your hand 😊
I tried, but cant :(
That might be because I flipped over a card with rclick
It's during the wheel spin thing
Ahh, yes sorry, in the Lucky Draw you just click on one of the cards to choose it. Not very intuitive design, I might make it work in the same way as other things!
Really cool game, but I there’s a bug where if I deal damage, the damage is dealt to me as well as the enemy.
and this is with any weapon, not just the mean dagger. Fun game though!
Hey there! Thanks for playing, I'm glad you like it 😊 Some enemies have a "Thorns" ability, where if you attack them they will apply damage to you. Bows and Arrows have the bonus effect of ignoring thorns!
oh, gotcha. Will it tell me if they have thorns?
The enemies with thorns should have a visual "thorny" outline around their description. This is great feedback though, because it's obviously not clear enough! 😊 I will think of ways to make it more clear
can't attack, can't end turn. it might have something to do with the fact the the seagull is invincible and summons have to auto attack? idk?
I am having this problem too
Ah that's frustrating, I thought I had fixed that. Just to confirm - which version was it saying on the bottom right? I'll take another look!
Okay I have uploaded a new update - I think the issue you are running into is caused by there being a long delay as each summon has their turn, but doesn't have a valid target. Let me know if this still ends up causing issues though! Thanks so much, it's really helpful 😊
Great work!
Will die to killer bears again :)
Thank you!! Good luck against that bear, he is not friendly at all 😬
This is really great! Little bug I noticed, for some reason, if I click off the game, it disappears off my taskbar. So I can't re-open it and I have to close through Task manager. Great game though! Keep up the amazing work!
Thank you! I'm really glad you like the game!
Ah that's an annoying bug. I think I may have experienced the same thing - I think in that scenario you should be able to alt+tab back onto the game, but I will look into stopping it disappearing from the taskbar 😊
This should now be fixed! 😊
This is really fun! Great job :D
My only suggestions are that using numbers for quick selecting cards in your hand would be super useful. Also highlighting the areas where you can place cards would be great to make the game just a little bit more readable for first time playing.
Thanks so much! I'm really glad you found it fun!
Those are great ideas! I will try and improve the readability! 😊
Extremely fun game though
Yeah this is the same thing that happened to me, I do agree that the game is great though
Oh no, that's really frustrating!! I will take a look at that issue right away! I'm glad you found it fun though 😊 I can't believe you've managed to make it right to the end of the Beach deck!
I think this should be fixed now! 😊
Yup. This bug still exists as of now.
Oh no! Let me take a second go at it haha
I absolutely love the concept for this game, and it's not something that I've really seen done right in this genre. I think there are some really promising ideas here, and i would be excited to see more!!!!
Thanks so much! I'm glad you enjoyed Dungeon Deck. I'm excited to keep working on making it really fun 😊
I got a bunch of summons, shields and a few buffing cards for a deck with only a sword as an actual weapon. After a couple runs with it, I think the artist's clay should duplicate the actual summon itself with all its buffs/shield/thorns instead of base stats. With the existing summon-support cards (which could be better), it should be balanced. If not, the rarity could be increased since it seems like it should be rare. The game looks like it has a LOT of potential based on how simple yet fun it is right now.
Also
- the ethereal arrows don't say "Requires a Bow"
- I broke the shop by dragging some cards around
Poison also heals enemies by 1 per turn for some reason (it's a bug, but it could be a feature)
I've improved these two issues in the latest update 😊
Thank you for the great feedback!! I love the idea of the Artist's Clay including the stats in duplicating! I will try and fix some of those issues you've mentioned too 😊
Update: I just encountered the Armored Golem, which seemed to make my "ally" deck quite a bit more powerful and fun. I hadn't realized that existed when I wrote my original comment, and maybe it didn't, so balancing is all up to you now!
Yeah the Armored Golem does a great job at supporting all your other summoned cards! In the future I'm planning to have more cards like it to combo with them 😊 I'm glad you found it fun!
On the beach against the shy clam and swooping gull, I got to turn 6 and when the golems turn came the game stopped working because (i assume) the golems had nothing to attack since both enemies are invisible
I think I had the same problem
Hmm, this is super helpful actually. Thanks for sharing that, I think I should be able to fix it quickly! 😊
This should now be fixed! 😊
probably just being dumb but i want to clarify, does the heavy hammer remove the enemies weakness and that mallet add it? it seems like they both make the bird animation play so I'm not 100% sure
Hey there! Both the mallet and the hammer should add weakness to enemies! 😊
So far I've enjoyed this, but I wish that at the start instead of choosing 5 cards, I would keep that as an option but also have a prebuilt set of 5 cards, such as a bow-based start or a dagger-based start.
Ooh that's an interesting idea, it would make it easier to try and play with a specific deck build! 😊 Thanks for the suggestion!
this game is really fun!
Thanks! I'm really glad you enjoyed it! 😊
are you planning to add more to the game? it's cool
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oDeck:
Push :: Execution Error - Variable Index [14,1] out of range [8,-1] - 0.<unknown variable>(100009,448001)
at gml_Script_scrCreateSummonCard
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scrCreateSummonCard (line -1)
gml_Script_scrLuckyDrawLogic
gml_Object_oDeck_Step_0
Thank you so much for posting this crash log! This should no longer happen with the most recent update 😊
Dummy + Reflection = Invincible Dummy
That's a great pickup! This should be fixed in the most recent update, which is a good or bad thing depending on what you hoped for 😊
Got another one (made the mistake of going to the caves again and it happened immediately-- thought that one might have been fixed, or maybe this is a new one):
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oDeck:
local variable l_card(100006, -2147483648) not set before reading it.
at gml_Object_oDeck_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oDeck_Step_0 (line -1)
Ah those annoying caves!!! Looks like a new one, I'll take a look again😬
Uploaded a fix for this crash! 😊 Hopefully the caves is now a safe path
This game has crazy potential! I've been playing for hours non-stop!
Thanks! I'm glad you're enjoying it!! Let me know if there's anything you want to see added in the future! 😊
glitch when chosing projectile
Thanks for letting me know about that! I'll take a look and create a fix soon! 😊
Seems to happen with the tethered bow specifically. Sometimes breaks start-of-turn card draw resulting in a softlock, but not always. Always has the weird offset arrow card, as pictured.
Okay that's super helpful to know! Thanks 😊
I believe this visual error should be now fixed!! 😊
thanks for fixing it
Got a new crash! (thanks for fixing the softlock!)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object oDeck:
trying to index a variable which is not an array
at gml_Script_scrCA_AttackCard
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scrCA_AttackCard (line -1)
gml_Script_scrDrawCardPrecise
gml_Script_scrDrawCard
gml_Script_scrDrawItems
gml_Object_oDeck_Draw_0
This occurred in the beach, again, during a rogue wave where a shy clam washed up to help a crab. The clam was currently in hiding mode and the crab was dead. It happened when I manually ended my turn with a armor+weakening hammer and a three hands card in my hand with one action remaining at the end of the turn.
Possibly worth noting that there is a bug with the summoned creature damage upgrade card-- it discards your hand but doesn't say it does that in its text. It can also be used to discard the rest of your hand and then return itself to your hand by playing it on an enemy with no summons in play.
Oh no! Thanks for letting me know! I'll have a look at all of those issues as soon as possible! That's a big help 😊
Okay, I think I have added in a good fix to prevent this from happening. Thanks for such a detailed description! Hopefully you shouldn't run into it again. 😊
I've also fixed the issue with the Training Course card discarding your hand - it definitely was not meant to be doing that!
bruhhhh my cards aint loadingg
Nooo! xyncht below also ran into this issue 😔
Do you know what you did right before this happened? That's so frustrating it ruined your run like that!
This should now be fixed! 😊
is there a way to skip[ taking cards at the end of battles? My deck gets super clogged and I cant get my good cards when I need them.
Hey there,
That's great feedback! Currently there isn't a way to skip taking cards, as I was trying to work out a good balance between being able to draw your good cards, without being able to discard all bad cards and being really overpowered. The only way to get rid of cards currently is by selling 3 of them at a time in a shop.
It's good to hear that you don't like the current balance of that. I will try to think of some better ways to reduce how clogged your deck gets!
A way to skip cards after battles would be good, but there is always a more interesting way...
Some rogue likes do something like this: merging duplicates to create a better or higher-rarity item of the same type (e.g. I have three clay golems and I can merge them into a stone golem or something). I think this would work well given the relatively inexpensive rerolls after battle. I won't actually recommend this but it's worth trying. Did I mention the game is great?
Ooh that's a very good idea!! I was considering something similar - potentially a Card like the shop where you can sacrifice some cards from your hand for a chance for a higher rarity card 🤔 Now I'll have to think of which would be better.
Im glad you like the game!! 😊
As fun as the game is, my ADHD cannot handle having a perfect stack of coins and then there being like 1 coin stuck behind my cards, there should be a way to hide cards or just make coins less annoying.
Still a fun game, just a personal thing
Hey there! I'm glad the game is fun 😊
If you mean being stuck behind your hand, I fully agree haha. It's super annoying. I'm planning to add in a fix that will push the coins away from your hand so that they can't get stuck there!
I've added a fix for this now! 😊
Excellent! Angry Dagger made the game crash (Windows).
Thanks! Ahh that's not good, I'll try and fix that really quick for you.
This should now be fixed! 😊
Wow! that's a quickie
I found other bugs :( after 2 levels, the game may block
Baby Spider Went God Mode Avange His Mother
The bug seems to be happened from the card launcher which this happened right after i did that or i think so ( maybe can u add something like "reset encounter" incase this happens (also yes i did try to kill it He doesnt die )
I loved the game
( And just using the card launcher broke the game )
Haha that Baby Spider is unstoppable! I'm so glad you enjoyed the game!
Thanks so much for the details on how to reproduce!! That will be super helpful. I'll take a look into that
This should now be fixed! 😊
I can examine the enemy card and move coins around and things dim when moused over and move up slightly when clicked. There is no end turn text on the end turn button, but the space is drawn there and dims when moved over but doesn't react when clicked.
Wow that's super frustrating! I'll have to make sure I fix that so it doesn't happen again!
Also, I'm very impressed you made it to the beach! It's not easy to get there
Thanks!
This should now be fixed! 😊
Game crashed on Lucky Draw on stage 2
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oDeck:
Variable oDeck.CT_SUMMON3(100104, -2147483648) not set before reading it.
at gml_Script_scrLuckyDraw_Caves
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scrLuckyDraw_Caves (line -1)
gml_Script_scrGetLuckyDrawList
gml_Script_scrLuckyDrawLogic
gml_Object_oDeck_Step_0
Amazing!! Thanks for providing the error message, now I'll be able to fix it up 😊
This should now be fixed! 😊
somehow I got the ememy health to be nan
cannot defeat them
Thanks for letting me know! Any idea how you got that to happen?
I had it happen by overkilling a Centipede Spy with the Card Launcher.
This should now be fixed! 😊
I not sure, but it was a fox
I think I've managed to fix this issue now 😊 it was related to the card launcher not working properly!!
Dungeon Deck Gameplay
minimum damage aka "pokemon run" is hard (pokemon run is where u only kill the first 2-1 enemies and let ur pets kill the rest)
Wow that's a great challenge! How far were you able to get with this build?
Windows complains that the game has agenttesla virus
Hey there,
This is a common issue with smaller games made with Gamemaker unfortunately 😔 because windows does not recognize the software, it flags it as a virus.
If you're concerned, feel free to play the version in browser instead! 😊
I can’t even launch the browser version because of this. It’s strange, I also work on Gamemaker, but I don’t have such problems.
Oh wow, that's frustrating. What browser are you trying to launch it in? I will try and test it using the same one to see if I can fix it.
In the most recent update I have added file saving, but I might just remove that from the browser version because it could be the reason it's stopping you from playing! 😊
I've uploaded a new version for the browser with saving disabled. Let me know if you're getting the same alert!
theres a card that isn't even there? (I think its because i discarded martyrs blade, then 4 daggers at once, and somehow a dagger remained)
cant do anything now, I'm unsure why.
i restarted. I think this happened because i used artists clay
I was able to sell the golems that were a result of artists clay. Im guessing they shouldn't stay beyond the battle they were duplicated into existence?
Woah, you've found a lot of unique issues for me to fix haha - I'll release an update to fix all those today, thanks!!
Those should all be fixed in the latest version! Let me know if you discover anything else, thanks!!
it would appear that me and this turtle are at a stalemate
haha yes unfortunately the bow and arrow are not super powerful at the moment, although I am currently implementing a balance change which will make them more viable!
This game is pretty good but i've found a giltch where the vampire sword does no damage, other than that i had a lot of fun playing. (:
I'm glad you've been enjoying it!
Thanks for telling me about that issue. Have you noticed when the vampire sword is more likely to not deal damage? I'll try and look into it.
Thanks!
This game is pretty good, but I have found a few glitches, most of them listed below. However, one I did find is if an enemy goes too far below 0 health, the health of the enemy becomes NaN, making them completely invincible. Please fix this, as the game is really fun and it's a shame when you lose a run to this.
oh wow! I've never seen that, thanks for sharing - is there a specific way I could try to replicate it to fix the issue?
Usually, just Corpse Sword breaks it for me.
Hey, I've had a look at trying to fix this - I can't seem to run into the issue anymore, let me know if you see it still happening
Thank you!
This should now be fixed! 😊 I found out it was due to the Card Launcher!
I enjoy this game :D
a few bugs that would be good to fix are the healing fountain glitching and not working, the card launcher completely stopping the game, and sometimes randomly stopping. this is me playing on the browser version.
I'm glad you like the game!
Thanks for letting me know about those issues! I will try to fix them quickly
Those two issues should now be fixed in the latest update :)
Dev.
I wish to let you know that I previously made a comment on a bug within the game.
(Yo dev. There is a bug with the discard pile. After a fight ends, the discard pile goes back into the deck. But, the deck keeps getting bigger and bigger. This happens only after the first boss, and occurs in both the forest and the caves. Plz fix.)
Since then, you updated the game, but I see that the bug is still there. I don't know if you forgot my comment or tried to fix and it didn't work as anticipated or what. I just wanted to re-bring this to your attention. If you could fix this soon, plz do so because the bug makes the game unplayable. Btw, clockwork golem is a nice addition. Now I can have three unique golems. If you are going to add more summons, can you make them all golems? just because there are already three. Anyway, just wanted to let you know a few things. Good work on the game, I love it!
Hey there,
Thanks for letting me know! I thought I had managed to fix that, but apparently not - I will give it another try 🙂
I'm glad you like the golems!
Hey, I've just pushed through an update which hopefully has fixed this issue. Please let me know if you're still getting it, as I can't replicate it anymore.
Thanks!
Dear developers, I'll be straightforward: the game is cool, I liked it!
What I can highlight as pros:
Regarding the debatable/neutral points:
What I didn't like at all:
As for bugs, in the middle of the game, card covers would occasionally disappear, as well as on some items/skills.
The monster cover disappeared after the first use of the "Corpse Sword," as it seemed to me, but if you hit the enemy with it again, the cover appeared.
Considering and understanding that the game is in the early stages of development, I would say that the game is cool and has potential; it needs to be developed!
Have a great day and good luck!
Thanks Max, that's really great feedback! I appreciate the effort you've gone to! I'll take a look at those bugs you've mentioned.
Hopefully once I've updated Dungeon Deck further to a point that it becomes a complete game, some of the issues around progression will be addressed! Keep a look out for future updates 😊
Yo dev. There is a bug with the discard pile. After a fight ends, the discard pile goes back into the deck. But, the deck keeps getting bigger and bigger. This happens only after the first boss, and occurs in both the forest and the caves. Plz fix.
Wow that's super weird! Thank you for letting me know! I will try and put out a fix for it soon