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?

It looks like someone else also ran into this issue with the web version. I would recommend downloading the game for now and see if that works for you! ☺️

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the raccoons keep locking up and not attacking on their turn

Is this every turn that it happens? 🤔

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there is no turn after it happens, it'll go a few turns and then just not play. i can still interact with cards and move them around but nothing happens. it's only on the three raccoons though.

Okay thanks for letting me know! I'll take a look. If you're able to find the console logs that would also help!

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ok it started working now

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and i got a win. aoe damage + big shield. tank build ftw!

Nice! Good job☺️

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Hi! I've been noticing a problem with using the altars- I change one card and sacrifice 2 more like normal, but at least some of the time, the resulting card never is added to my deck. I'm going to keep track of the number of occurrences for you in a reply- I don't believe this problem was happening when I played yesterday, but I'm not certain.

Also, I saw below that at one point, your intention was for the altar to use 1-3 cards sacrificed to get the new card, but now it always uses 2. Is this on purpose?

Anyway, thanks for making this game! I'm excited to see how it progresses

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Fails at the altar: 5/5. I don't think it's currently working at all. 

Also, are "Cards Unlocked" supposed to go into your deck once you beat an area? If so, that's not working either.

Thank you for testing that! I'll try and fix it quickly ☺️ 

The unlocked cards just get added to the draw pool, so not the deck

This should be fixed now ☺️

(1 edit) (+1)

Thanks so much! I had only played the night before it was broken, so I couldn't remember if the other cards were added to my hand. I figured that if they did, they might have used the same function so that would narrow the problem down on your end. Ah, well.

Really enjoying this game, thanks so much for getting on it so soon!

Also to answer your question, the current way altars work is they always take 3 sacrifices - the first one reveals the card you will receive, and then you need to sacrifice 2 more for it to enter your hand. This isn't super clear at the moment though 😅

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After a while, after enemy attack, I get a blue overlay and cannot see anything. Refreshing the page temporarily resolves the problem, but it reappears after some time.

Thanks for sharing this! I've just uploaded a version which has hopefully fixed this! Let me know 😊

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everything is working fine now!

Great! 😊

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Now there's a new problem. After the enemy attacks, I can no longer select a card. It's as if the game stays in standby, waiting for the enemy's move.

Ah that's not good! I'll look into fixing that 🙂 thanks for letting me know!

Is this only happening with the wandering flea?

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something is broken, everything keeps turning blue and i can't see what's on screen.

Wow very strange! I've uploaded a new version which hopefully fixes it? 🤔

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The game is great. I love the idea and i would maybe buy it. But the thing is, there is no real enemy that you attack. The other enemy units can attack you directly and i had a round where they did and it was not even a power of the unit. It would help if you could also attack the enemy directly and make that you win from killing the enemy. The system is pretty funny after all, but it remembers me of inscription.

Hey there, I'm glad you like the game! There isn't any main enemy that you are trying to beat, but the idea is you are defeating the deck of cards itself 😊 That's why each enemy is a new encounter!

I haven't played inscription, but I think someone else also mentioned it reminded them of it! I'll have to check it out 🤔

(1 edit) (+1)

Bug: Artist’s Clay on Card Forge seems to be consistently crashing the game on web (Vivaldi, chromium-based browser on Windows 11). The game freezes, can continue after refreshing (though the turn isn’t saved)

Thanks for letting me know! I'll take a look at this. What version are you playing on? 😊

Let me know if you still get this crash in the latest version, or on the downloadable one?

It was on web, now it’s working! Thank you!

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Hello,

I played your game a few times weeks ago and really enjoyed it.  I thought I would come back and try it again since I saw the changes but unfortunately, I think I may be having a display error. The whole game seems extremely dark. Do you happen to know what the trouble is? I did not have this issue until today. 

Thank you

Hey there, I'm glad you enjoyed the game! Thanks for letting me know about this issue! Is there any errors in the console alongside this issue? 🤔 What device/browser are you playing on?

Thanks!

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Thanks for taking the time. I think I found what you are looking for (sorry, I'm not a developer so I'm not 100% sure it's what you need)

I'm on a windows and use edge at the moment. 


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FYI. Just to double check I used another browser (DuckDuckGo) - Seeing the same error there

Thank you for sharing this! I'll take a look and see if I can replicate the issue 🙂

In the meantime, you could give the downloadable version a go 🙂

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Has anyone ever defeated three raccoons?

I tried several times but couldn't beat them

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me neither. weaken deck fell to them. 

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I did. I had a golem deck with several tower shields and energy cards, defeating them slowly until I got a time card, which deals damage to everything until the one with the most health is left.

Those raccoons are really difficult 😅 I think your best bet is to have a really powerful bow build, as that ignores thorns. They will be rebalanced a bit in the future though!

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i got a good build with card forge and martyr's blade

Ah that would work really well! Martyrs blade is super powerful 😅

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This is really fun, I didn't notice how long I was playing this. Great job and excited to see it on steam. Cheers!

That's great! I'm glad you had so much fun 😊 I'm planning to release the full version later this year!

(1 edit) (+1)

Awesome game! Possible bug (browser):
The game froze after I used the corpse sword without having killed any enemy prior.

I'm glad you liked it! Thanks for letting me know 😊 I'll take a look into it

(1 edit) (+1)

This was a treat! I took a bit, but looks like my favorite strategy is summoning as many spirit golems as possible with lonely golems+artists clay, and also saving a bunch of training dummies. The crowds will not die down.


Edit: also, when does "Time" start appearing? I find myself getting too many bucklers a lot..

That's a great strategy!! The golems can really help a lot.


I think Time appears if a round takes over 30 turns 😊

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Sounds about right, I got softlocked for a bit because I was trying to build a dagger build, but only got one dagger in starting hand, and all the rest either bucklers or steak. I'm not even sure why I didnt decide to restart, but I decided to try and outstall the 1st round elder turtle.

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This game was awesome! I really did enjoy it. I am looking forward to more in the future.

Thank you! I'm glad you enjoyed it 😊

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Hi cool game, what engine do you use?

Thank you! I'm developing Dungeon Deck using GameMaker 😊

gamemaker.io is it?

I believe that's their website ☺️ 

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This is a great game, and I loved almost every bit of it. The parts of the cave section where you cant see any stats was especially neat, and I don't think i've ever actually seen a game do that. I think my favorite way to build my deck is to just get as many golems as possible (preferably forest or armor) and artists clay (for more golems). Although I do like the knives a lot :)

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Wow thank you so much! I'm glad you like the demo 😊 Using golems is definitely a fun way to win!!

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Initially I felt Bow build was unreliable compared to Knives or multiplying, supplements any deck build, Golems but that's only with the Training Bow and Wonky Arrow. Once you get Double Shot, Tethered Shot, Blight Snake, or the almighty Arrow Cannon  you will start ripping enemies apart. Defense shredding, burn, blight (which counters healing enemies like Bats and the 3 Racoon boss), are incredible when fired multiple times. It also helps to have draw engines (Bonus Cards/Mitosis/Card Forge), Hidden Truth (to search anything), Third Hand/Move Dispenser to continue your combo, and Reanimator and Deck Swap for reusing discard cards.


I don't really see the use of Mechanical Bow creating more bows. I guess to help with Ethereal Quiver creating more arrows? Except if you have Arrow Cannon, you don't need more bows. Only time having a higher bow than arrow ratio is if you have those 30% chance reusable arrows but that's a niche scenario.

Swords are pretty basic with pure damage. The Fire one can Burn and the Vampire is decent for healing (if enemy is not shielded). Angry Sword seems very mediocre in this game where builds have multi-attacking in a single action, though it's still better than Shy Dagger (+2 dmg if your Shield is >50?). Corpse Sword would typically be like 5-7 dmg but I suppose if you kill a boosted Mega Shark you can turn the Seagull boss into chicken nuggets.

Wands seem to be the hardest to play with their high risk-low return playstyle. There doesn't seem to be many of them so they're also rare to find unless you reroll rewards. Maybe instead of picking 5 random cards (which can sometimes give you bows or arrows but not the other), you can choose a "class" and the game will then give them better odds appearing in the reward/shop/sacrificial altar?

Being able to sell 3 cards or shred them with the altar is a nice way to get rid of undesirable cards.

Shields seem to fall off once you get into late game and enemies start hitting harder (especially against Mega Shark). Practice Dummies are much better damage absorbers (and also draw aggro away from your fragile devices/golems), when they're on the field (like other summons) they also won't clog up your draw/deck until destroyed, and they are also an option to Duplicate. Shield Golems are just unparalleled for mass action-less shielding. Healing Golems likewise are better than those 3/5 HP food. Shields with effects (like Thorns) or Food with effects would make them better.

Thanks for playing the game! Those are some really good and specific thoughts 🤔 cards like the swords and healing items, and especially Wanda definitely need some more balancing / greater variety for them to feel interesting

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Corpse Swords is not about Mega Sharks. I used Reflection, then killed the enemy, and boom, Corpse Swords with 20+ damage.

Yes it can be really powerful when used alongside Reflection!

(+3)

Hi Incinious! If you'll let me I'd like to translate your game into Japanese! Trying to build up a game translator portfolio from scratch and your game caught my eye. Let me know if you're cool with this idea and we can discuss. Thanks!

Hey there! Thanks for reaching out! If you're interested in helping with the localisation for the full version, feel free to join the discord😊 I will be posting about localisation there once I get closer to finishing the full game!

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very fun. I beat it with a deck that was basically pure defence. A bunch of armor golems and artist's clay(for more armor golems), some training dummies for defence while I set up my immortality, some healthcare to deal with the damage I took during setup, and my only attacking cards were clubs and stuff that reduce enemy damage.

The ending was a fucking rollercoaster, It took me a moment to realize how powerful the snooping gull is, and at one point I had 1 HP, but then I suddenly got some insane luck, managed to go from no golems to all four out in like 2 turns, which gave me enough defense to fully heal using fuzzy armor, and I a second wave came during the battle(something I didn't even know could happen) carrying a clam so I could steal its defense.

Wow that's quite an exciting round 👏 well done beating it with a deck like that 🥳

I'm glad you like the game 😊

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I love the game, it's so fun to play! But I wish that it was easier to remove cards from your deck, as if you arn't going for bows, knife, or summon synergy and you get a multiple cards (from random wheel, e.g.) they become useless in your deck, and you just spend an action discarding it.

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I'm glad you like it! 😊 Yeah the only ways to remove cards at the moment are through the card altar, or by selling in the shop. The full version will offer a few more ways to make it less frustrating!

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I like the combat, but I find the text hard to read.

I'm glad you like it! The text is sometimes hard to read, especially on browser. I am planning to make some improvements for the full version!

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I think that this game is very fun, but here are some suggestions:

1. sometimes (I experienced this maybe 3 or so times?), I was fighting against the hibernating bear, and then the screen became dark and I thought it was a feature. It was not a feature, since none of my cards did any damage, but the bear and bat things did damage to me. It might be fixed already though, since I have not seen the bug in a while.

2. I think that there should be music everywhere: in the battles, in the shop, the healing fountain, and the sacrificing areas. I feel like the music being just in the main titles feels a bit off to me, so it would be nice with music in the whole game.

3.  I think that the screen where it shows "new game", "continue", and "settings" should have a new bar called, "achievements", where you will be able to beat the game by completing all the achievements. 

4.  Does the sacrificial altar always return something? I didn't get some on my first sacrifice, so I don't know if it is a bug, or if it is purposely done like this.

5. I think a character selection would be nice (but not necessary).  You can customize how your character looks like, and during the card battles, there would be a custom aura around you. The character could (but not necessarily) have special abilities or different decks, like a dagger wielder, or a swordsman, or an archer, or a summoner, or a magician, but it would be nice to have something like this in a fantasy-like game. 

6. More decks would be amazing!

7. More cards could make the game more interesting, like more potions, or more effects. One effect could be this:

blindness -- decreases every turn, starts at 3, opponent attack has a 10% times the current number chance to miss.

8.  It would be great if you could earn a currency every time you play, and that currency can be used to buy aesthetics outside. For example, each time your run ends, you earn 100 nuggets, and you can pay 30 nuggets in the game store to buy a  red tablecloth. It is unnecessary, but I would like it.

Hey there, thanks for playing!! I'm glad you liked it 😊 I love all your suggestions! Some of them will be a part of the full game, like there being more decks and cards, and music throughout! Having an achievements / challenges list is definitely something I also want to include, as well as a global currency for cosmetics 😊

The sacrificial altar should always return a card, but in the demo requires a random number between 1-3 of cards to be sacrificed before you get one back!

(+2)

Super fun, I loved stacking my coins hahahah.

For anyone playing, if you want a harder challenge play arrows only

Haha those coins can be satisfying 😊 thanks for playing!

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Cool, I liked it

Thank you 😊

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Apart from screen issues its a nice game

Sorry to hear you've had screen issues! Is it something I am able to fix?
I'm glad you like the game regardless 😊

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Full screen or not you have to scroll to see the top or scroll down to see the bottom the games seems to big for the screen but idk

(1 edit) (+1)

Ah okay, on the web browser, you could try zooming in or out using Ctrl and the mouse wheel? See if that lets you fit the game on screen 😊 otherwise the downloadable version should be fine!

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It's not perfect but its definitely an improvement if it can't be fixed this method does help 

Let me know if this is any better with the latest update! (3.3.4)

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I like it

Great! 😊

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Great game, cool cards wish it told me how to use the cards but you learn pretty quickly, hope this game is free on steam would like to download it to my PC. It's simple but sweet

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I'm glad you like the game! 😊 Yeah some form of tutorial would definitely help.

If you want to get the full game for free, I'd recommend hopping on the Discord server! I'm planning to do some giveaways there when it comes time to release 😊

(+1)

The new update was a lot of fun! I played the version before and this update brings in some cool cards enemies, quality of life fixes, etc. Loved the new cards. Felt like there were more variety to choose from. Overall, I am highly enjoying the game! Can't wait for more future updates and release of the full game! 

 

Thank you for giving it another go!! I'm really glad that you have enjoyed the new updates 😊 thanks for making another video! I'll make sure to give it a watch!

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What did you make the game in?

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Dungeon Deck is being made using Game Maker

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Okay.

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Super fun, pretty chill gameplay, I was playing a bit, pretty nice.

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Thank you! 🙂

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You are welcome!

(+2)

Quick bug with corpse sword: if you get it after a fight and use it before you've killed anyone it freezes the game (i think this is a bug but it has only happened once)

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Thanks for letting me know! That's really helpful information ☺️

No problem.

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Great job on this! I really enjoyed my few runs of this and i think this is a really cool concept. Can't wait for the next update!

(+1)

Thank you! I'm glad you like it 😊

(+2)

Quick bug with roulette wheel: if you hoover over a card you can see its stats while its flipped. (I think this is a bug, maybe its not though)

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That's a good pickup! Definitely not something I want happening 😊

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Found a way to crash the game :)

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Oh no! What did the crash logs say? 🤔

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IDK, just froze after I used this before killing a monster.

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Made a video

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Thank you for playing, and recording a video! 😊 Sorry the game crashed on you, but that should be fixed now  🥲

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Great Game

(I was playing on the web version)

Thoughts

Apart from Golem spam, the other builds are very balanced. I really enjoy the differences between the weapons that make the types all eel very unique.

The simple and intuitive combat style is quite enjoyable which makes it easy to learn. Once you do understand it, the gameplay can be quite fast and enjoyable. 

Multiple times through my playthroughs (6 times; golems, bows, swords, clubs, daggers and burning) I thought a few cards were useless or too good but found out they balanced quite nicely.

Personal Issues

- Sacrifice Alters gave a random card including starter level cards. 
- Apart from sacrifice alters, there is no way to destroy cards (some games allow card destruction in the shop for a fee)
- Blight doesn't seem to have much effect, especially in the late game. 

Due to a lack of deck manipulation, scaling cards such as 'Angry sword' get worse as the game goes on and I believe it is meant to be a boss reward card.

Other thoughts

Art was good and consistent, and playing around with the coins on screen was a fun addition. 

Apart from the increased amount of health, I didn't see any visual indicators for a boss/elite enemy.

There is no music during play, only on the main menu.

I haven't been able to get wands to work. I always pivoted out into something else. (Maybe there are too few wands.)

Conclusion

Well done and keep it up, lots of potential here and I can see you are working hard on the game.

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Wow, this is really insightful and well written! Thank you for this great feedback 😊

I'm really glad you like the game! I'm working to try and make the final version as fun as possible!!

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i love becoming a golem summoner, had like 35 cuz of the lonely golems lmao

Haha those golems are really fun! 😊 I'm glad you like the game!

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whqat game engine is this made in 

I'm developing Dungeon Deck using Game Maker 😊

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how does the health fountain work? I want to sacrifice my health but don't know how to do it.

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Drop coins in it. Just drag and drop the coins on the fountain card.

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ah, thank you! I misunderstood how it works

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Haven't had the crash since! Now if only I could beat those damn raccoons

Haha those raccoons are just the worst!!

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