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was fun until it crashed

Unhandled Exception - uncaught exception: { message : "trying to index variable which is not an array", longMessage : "trying to index variable which is not an array", stacktrace : [ "function _25("trying to index variable which is not an array") ","function __yy_gml_array_check_index(17, [undefined]) ","function gml_Script_scrHideCard([instance], [instance], [undefined]) ","function gml_Script_scrAddCardToHand([instance], [instance], [undefined]) ","function gml_Script_scrDeath_Sum_ClockworkGolem([instance], [instance], [unknown]) ","function script_execute([instance], [instance], 100577, [unknown]) ","function gml_Script_scrKillSummonedCard([instance], [instance], [unknown]) ","function gml_Script_scrDamageSummonCard([instance], [instance], [unknown], 3, [unknown], [unknown], [unknown]) ","function gml_Script_scrCA_AttackCard([instance], [instance], [unknown], [unknown], [unknown]) ","function script_execute([instance], [instance], 100577, [unknown])

Dungeon Deck.js:5017:224

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game crashed as i beat the final boss on the sea level rip 

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game crashing when i beat second boss (browser version)

A few people are having that issue, but hopefully I will work out a fix soon 😅

Oh no! I haven't heard of that yet! Did you get any crash logs at all? 🤔

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ok so I went with the forest route,  and I finally beat the racoons, turns out the black screen glitch does not happen if you chose the forest route (at least for me)  it only happens after the cave. 

Nice job!! That's good to know, it means it's at least something fixable 😊

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I... might have made an infinite loop.

Haha yeah that is something I will have to balance out 😅

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An excellent game, but there could be a print and play version of it ? with the same cards. If so, I will happily offer to translate them into Spanish.

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That's definitely something I'd love to do in the future! Maybe after the full release, depending on interest 🤔

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game randomly crashed while playing the cave level, but I don't think this glitch happens often

Yeah a few people are running into this issue it seems 😅 hopefully I'll be able to solve it soon

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it keeps on happening when I beat the killer bear boss fight, after I take a free card and all the cards go back into the deck

That's useful to know, thanks! 😊 Does it happen on the forest deck at all?

forest boss fight is insane, I haven't been able to beat it yet but i'll let you know when I do

Good luck 🤞 

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happened again on the same run, maybe this does happen often

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Nice game.

Spoilers ahead

Here is my favourite deck so far:

The "Practice dummy" is realy strong, i never encountered more than 3 enemies.

And the combo on the left works realy nice, and "Hidden sight" is nice help with searching for combo pices, also i love how "Reanimator" helps when you have 2 "Deck swaps" in hand.

Wow nice!! That's seems like a really solid deck ☺️

I'm glad you enjoyed the game so far!!

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 hear me out, listening to item asylum music makes this game better (for me im not sur about you) but this game is also just amazing in general

Haha I'll have to give that a go!

I'm glad you like it 😊

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yeah its really fun- i just have trouble getting past the king with 20 shield ._. (forest))

That forest boss is definitely difficult 😅

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golems op fr fr

you mean the game from roblox?

probably (definitely)

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For me the glitch happens during and right after winning the forest battle against the racoons. It's a really fun game, so don't be too hard on yourself for this one glitch! Take your time with solving it.

Thanks for that ☺️ it's a bit harder to fix than I was expecting 😅 I'm glad you like the game so far!!

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I don't think this is just happening to me, but after completing the cave deck and claiming  the unlocked cards the screen just goes black. 

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Yeah thats happening to a few people 😬 I'll be uploading a fix for it soon!

Hey, I'm finding it hard to replicate this crash - If you have it happen again, would you be able to send a photo of the console logs? Also just double checking what version the game says for you? Thanks  😊

(1 edit) (+1)

I don't exactly know how to access the console logs. That may be because I'm playing on HTML5  but the one thing I do know is that I'm playing on version Alpha v3.3.1

If you maybe could tell me how to access the console logs I will send them to you.

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on chrome and firefox (i think its the same on most modern browsers), hit F12 to open devtools. if that doesn't work on your browser, you can probably find the shortcut online. once in devtools, you should see tabs (elements, console, sources, etc). when you open the console after a crash, you should see the error as the most recent console message. it may have a dropdown, I would open that up!

Thanks for sharing this! ☺️

Thanks for that!! Yeah as contrick said in their reply, you can also right click on the web page and select "inspect" to open up the tab with the console ☺️ anything you are able to send would be a big help!!

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Had a lot of fun, won with my summoning build

Nice! I'm glad you had fun 😊

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lets gooooooo!!!!!!!

How good!! You have a lot of cards 😄

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damn spiky racoons. still can't figure out a good knife strategy. my deck gets way too big.

Those racoons are really tough 😬 try selling some of your cards in the shops as you go, it will help to keep the deck manageable

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YOU CAN SELL CARDS?!!

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Im sure other people have said this, but at least for me, the screen went black after completing the cave deck, after it said deck completed, it showed me the cards, and after I clicked "next" or "continue" (I forgot what it was called) it went black. 

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Same

Thanks for letting me know! It sounds like it's happening for a few people - I'll try and upload a fix for it soon 🙂

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It's a very good start! But could use some better UX/UI, and clearer instructions. It is unclear what the coin does. Also, could use a way to have some hints as to what to expect in the future, to be able to try and plan a strategy. Finally, is there a way to trash cards? (I didn't see it in my run, but maybe I just missed it)

Anyway, I wish you best of luck. Looks like you got some potential for something really fun there.

Hey there! Thanks for the feedback, those are some really good points 😊 hopefully I can address all of them for the full game.

There is a discard pile on the left, but the only way to permanently remove cards from your deck is to either sell in a shop, or sacrifice on the card altar 🙂

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This has gone from "cool idea" to "really fun" with the recent updates.

However...on safari (Mac silicon)  it still crashes the page after a while.   Maybe this is a me issue, but if other users experience it it might be worth looking into.

Thanks for the feedback! I'm glad you're enjoying the updates 😊 

Thats vey frustrating it's still happening. It's hard for me to test, because I develop using a PC - do you know when it usually happens? Is it just after leaving the game open for a while? 🤔

(+1)

It happens after playing for a long time, but since it’s a long game, that just means about 2/3 of the way through the game (the third deck).


I especially mentioned safari since safari also crashes on Reddit for me after scrolling too far, and it’s the whole page crashing, not just the game; however, no other itch game has this effect. If no one else reports this, I would just ignore it, but it might hint at some memory leak issue.

Ah okay, that makes sense! I'll start looking for a memory leak then 😊

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A brilliant concept, and well executed too!

Thank you! 😊

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crashes frequently after "CARDS UNLOCKED" when the deck is animating back into a pile... but I'm loving the game!

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having the same problem :(

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Thanks for letting me know 😊 I'll upload a fix for that soon!

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I think this should be fixed now 🤔

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still crashing on my end 😭

Oh no! Is this after completing a deck?

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yes but it also sometimes occurs during the first fight after a new deck. the screen will just go black

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Okay that's good to know. I'll keep looking into it!

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Wow, you're quick! I was able to get through the crashing run, but in a diff run, I got the same array index error in the console at the same moment (the shuffle/stacking animation), this time with a black screen instead of a frozen one...

Hmm okay, thanks for letting me know! I'll take another look at it! Is it unique to any specific deck?

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I've been getting it while building Golems, unless you mean the enemy deck? Both times it happened at the end of the different level 2 decks.

Okay that's good to know 🤔 thanks! 🙂

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GOOD 👍👍

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Thank you! 😊

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Gud 👍😩

Thank 🙌

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This game is so addicting <3. ive made it to the beach and man, im starting to understand how this works. I should get all my homework done instead of playing games though :/

I'm really glad you like the game so much!! If you're interested, remember to wishlist on steam because I'm working on the full game ☺️ Sorry it's getting in the way of your homework!

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It's been A while since I played and stuff, but you really work FAST so many bug fixes and visual effects added it's like a whole new game! and the healing fountain is better too I think, so thanks for that :) edit: also like poking the table and wood particles come out. 10/10 game of the year

Thanks for coming back to it! I'm glad you are enjoying the updates 😁 Currently I'm working on the full version, so hopefully that will be done soon!

Haha the table particles are the most important feature

(+1)

Unsure if bug or just unclear wording: When Martyr's Blade is discarded by another card (notably Card Launcher, I haven't tried it with other things yet), no Ethereal Daggers are created. Is this only meant to happen when manually discarded, and not when discard is forced by another card?

Good pickup! I think card launcher is unique because it fires the cards as projectiles, but I'll double check the other discard cards trigger the martyrs blade properly ☺️

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The funny thing is, There wasn't a single bow used in this deck. just lots of golems and swords and daggers

Wow nicely done! You have some powerful cards too 😁

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Broo I got so excited when There were new cards at the end of the game! and then it said won game and I was like "noooo" bc I thought there was a new level after the beach now 
(Btw my main is clockmaster1984 but I can't access it rn TwT)

Ah no! Sorry to disappoint 😞 there will be a lot more levels with the full game!

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ok idea popped into my head.

A card that gives the enemy every status effect good and bad like shields, blight, fire, health but also damage? ect you get the point

Ooh that sounds interesting - Just complete chaos of effects 😅

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exactly!

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exactly!

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cannot wait for more levels to be added, summoning builds go HARD and I am for it

I'm glad you enjoy it! ☺️ I'm hard at work on the full thing! Make sure to wishlist so that you get any updates!

The summons definitely are a necessity!!

(2 edits) (+1)

hey so on the browser version when the title screen loads in and I hit start and then new game the screen just turns black with the 50/50 health at the bottom left. cant click anything after that. it worked yesterday tho. EDIT: now the SELECT LEVEL words are showing up as well as the health. but everthing else is just black.

That's very strange 🤔 I can't seem to get the same problem - what browser are you running the game in?

(1 edit)

chrome, let me try and run it again today and see if its different.

yeah it's still doing it

Ah that's super frustrating! Sorry that's happening - would you by any chance be able to grab a screenshot of the console logs in the browser from when it happens? That should be able to show me if there's an issue I can fix! ☺️

yeah fs, how do i get the console logs?

(1 edit)

Thanks! You can just right click the browser and select the "Inspect" option - I believe it is F12 as well on google chrome? Then just make sure you have the "Console" section open:

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Centipede Spy does not seem to Proc enemies when damaged anymore. Ran through with just a bunch of Clay Golems after fighting a few and not a single one. Thanks for the awesome game!

I'm glad you like it ☺️ 

Hmm I'll take a look - it is luck based, so maybe you got lucky?

(3 edits) (+1)

If you drop a stack of coins on a used move dispenser, it eats them and give you nothing. (v3.2.0 and 3.2.1) It'll also eat your coins if you drop them on it when it's not your turn.

I also entered a shop and was presented with no choices, but refreshed and continued and there were choices again. No idea what the trigger was.

And the game also froze on completing a run. Screenshot of logs for your perusal, Screenshot of game would just be a screenshot of a completed screen, lol.

Thanks for these! That's a big help 😊 I'll upload a fix for those soon!

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All of these should be fixed now 😊

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Discarding does not seem to work, neither does the Altar. No idea why

Edit: Discarding straight up doesn't work anymore, couldn't discard anything

(+1)

Can confirm.

Thanks for letting me know! Just uploaded a fix for both of these!

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with weaken effects 640 (early game)

Haha that is crazy 🤣 good to know the limits!

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I noticed (not that it is a big problem) when you use Artists Clay you can duplicate a summon even if it isn't in the playing field and still in your hand. Like I said not a big problem I just know sometimes when I want to use it on maybe a Practice Dummy I accidentally use it on another Golem in my hand. 

(+1)

Oh thanks for sharing that! I hadn't noticed it happening - I should be able to fix it quickly 😊

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Same thing can happen with shields

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This should now be fixed 😊

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421 no weaken effects in play

That is a lot of shields!!🤯

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peeps I am on a mission. I am stacking shield until I cant anymore because the enemy damage would cancel it out. wish me luck and place your bets on how high I can go. I will post a picture of the total amount afterwards.

Sounds like a big goal! Good luck 😊

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a idea just occurred.

what if there were classes instead of random cards at the start and the classes you choose had a higher chance in finding cards that suits that class and weapons that don’t match the class are weakened and cards that do are buffed slightly

of course there should be a classic mode so you don’t have to choose a class

(also question is there any way that I could maybe create a copy of the game in the future but modify it? add my own ideas but of course credit you as the original maker kinda like the Isaac modding community.)

I like that idea 😊 I do have plans to make certain cards more likely to occur based on what kind of hand you have, but having specific classes that prioritize certain cards would be cool!

Of course, you're welcome to make your own version of the game if you'd like! I also want to work out a way to allow modding support for the full version - it would be cool to allow people to add their own cards in!

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thanks this of course will happen when I start taking coding classes

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I'm not sure if after the Bottle O' Gas (Blight Potion) update to correct it from not killing at 0 changed it's drop rate as well? It seems to be dropping at a really high rate compared to before. Maybe it's just me?

Hmm, it shouldn't have changed 🤔 I'll take a look though. Maybe you're just being very lucky 😅

Haha alright it's no problem. Not hindering anything. Just seemed to end a few runs with 3-4-5+ in my deck! :)

(+1)

I am having a bug with an immortal fox card. The fox is at 0 health and cannot die. I used blight though idk if it has anything to do with it.

Thanks for letting me know! There is a bug currently with Blight which I will be uploading a fix for later today - For now, if you go back to the menu and continue your game, you should be able to kill the fox without blight

This should now be fixed 😊

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Another one: When something has fire levels added to (at least, by both Fire Arrow and Flame hand) it they don't visually appear until the first round of fire damage hits the card.

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Lightning strike appears to work correctly, however

Oh okay, that's good to know! It must be a recent change that has made it happen 🤔

This should now be fixed 😊

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Enjoying seeing the development over the updates!

3.1.9 - Using Artist's Clay (there should be an apostrophe, btw. It's the clay belonging to the artist. If it belongs to multiple artists then it's "Artists' Clay". Ditto for "Warrior's Buckler", etc. Not a biggy, I'm just a pedant :P ) on a card can result in a another card being cloned if they overlap and are both valid, even if the AC is dropped on an area where ONLY the intended card is present.

I'm glad you like the updates! 😊 Oh weird, thanks for sharing that! I'm trying to visualize what you're saying, do you have a screenshot of it by any chance?

Haha all good! I'll update those names for you ☺️ 

(+1)

After some faffing about, I can do you one better. A gif of the bug in action. Hope it helps!

(+1)

Found another minor text mistake. "Training Course"'s description says "Add +2 damage to a summoned golems" - judging by its behaviour that should be "golem" singular.

Yeah that's right, good pickup!

oh awesome, that's really helpful! Thank you for that 😊 

These should all be fixed now 😊

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